Commit: eff6b385e4c1fc77483196f5e16d49e41c4362b8
Author: Campbell Barton
Date:   Sat Feb 22 22:09:55 2014 +1100
https://developer.blender.org/rBeff6b385e4c1fc77483196f5e16d49e41c4362b8

Code cleanup: use lowercase names for vars

===================================================================

M       source/blender/editors/transform/transform_conversions.c
M       source/blender/editors/transform/transform_generics.c

===================================================================

diff --git a/source/blender/editors/transform/transform_conversions.c 
b/source/blender/editors/transform/transform_conversions.c
index ceb4a49..14f8fa0 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -1182,7 +1182,7 @@ static void createTransArmatureVerts(TransInfo *t)
                                }
                        }
                        else {
-                               const float Z[3] = {0.0f, 0.0f, 1.0f};
+                               const float z_axis[3] = {0.0f, 0.0f, 1.0f};
                                if (ebo->flag & BONE_TIPSEL) {
                                        copy_v3_v3(td->iloc, ebo->tail);
                                        copy_v3_v3(td->center, (t->around == 
V3D_LOCAL) ? ebo->head : td->iloc);
@@ -1199,7 +1199,7 @@ static void createTransArmatureVerts(TransInfo *t)
                                        if ((ebo->flag & BONE_ROOTSEL) == 0) {
                                                /* To fix roll, see comments in 
transform_generic.c::recalcData_objects() */
                                                td->extra = ebo;
-                                               td->ival = ebo->roll - 
ED_rollBoneToVector(ebo, Z, false);
+                                               td->ival = ebo->roll - 
ED_rollBoneToVector(ebo, z_axis, false);
                                        }
 
                                        td->ext = NULL;
@@ -1223,7 +1223,7 @@ static void createTransArmatureVerts(TransInfo *t)
 
                                        /* To fix roll, see comments in 
transform_generic.c::recalcData_objects() */
                                        td->extra = ebo;
-                                       td->ival = ebo->roll - 
ED_rollBoneToVector(ebo, Z, false);
+                                       td->ival = ebo->roll - 
ED_rollBoneToVector(ebo, z_axis, false);
 
                                        td->ext = NULL;
                                        td->val = NULL;
diff --git a/source/blender/editors/transform/transform_generics.c 
b/source/blender/editors/transform/transform_generics.c
index 26c9076..5128ee3 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -813,10 +813,10 @@ static void recalcData_objects(TransInfo *t)
                                 */
                                for (i = 0; i < t->total; i++, td++) {
                                        if (td->extra) {
-                                               const float Z[3] = {0.0f, 0.0f, 
1.0f};
+                                               const float z_axis[3] = {0.0f, 
0.0f, 1.0f};
 
                                                ebo = td->extra;
-                                               ebo->roll = td->ival + 
ED_rollBoneToVector(ebo, Z, false);
+                                               ebo->roll = td->ival + 
ED_rollBoneToVector(ebo, z_axis, false);
                                        }
                                }
                        }

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