Commit: a3f4736a4d34d9a85ee32a43d2425c7b916a20ec
Author: Brecht Van Lommel
Date:   Mon Feb 24 15:35:26 2014 +0100
https://developer.blender.org/rBa3f4736a4d34d9a85ee32a43d2425c7b916a20ec

Fix T38766: cycles viewport incorrectly taking blender internal alpha into 
account.

===================================================================

M       source/blender/gpu/intern/gpu_draw.c

===================================================================

diff --git a/source/blender/gpu/intern/gpu_draw.c 
b/source/blender/gpu/intern/gpu_draw.c
index 7de0bf9..b9de672 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -1423,7 +1423,7 @@ void GPU_begin_object_materials(View3D *v3d, RegionView3D 
*rv3d, Scene *scene, O
         * and only transparent in the second 'alpha' pass.
         * - object transparency off: for glsl we draw both in a single pass, 
and
         * for solid we don't use transparency at all. */
-       GMS.use_alpha_pass = (do_alpha_after != NULL);
+       GMS.use_alpha_pass = (do_alpha_after != NULL) && !new_shading_nodes;
        GMS.is_alpha_pass = (v3d->transp != FALSE);
        if (GMS.use_alpha_pass)
                *do_alpha_after = false;

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to