Commit: ca2b4323a8b20e20c8b5ffe980d27da58d7b2b07
Author: Campbell Barton
Date:   Tue Feb 25 23:01:50 2014 +1100
https://developer.blender.org/rBca2b4323a8b20e20c8b5ffe980d27da58d7b2b07

Fix T38003: Skin modifier crash with long edges

===================================================================

M       source/blender/modifiers/intern/MOD_skin.c

===================================================================

diff --git a/source/blender/modifiers/intern/MOD_skin.c 
b/source/blender/modifiers/intern/MOD_skin.c
index fa239ce..07be90b 100644
--- a/source/blender/modifiers/intern/MOD_skin.c
+++ b/source/blender/modifiers/intern/MOD_skin.c
@@ -753,10 +753,13 @@ static EMat *build_edge_mats(const MVertSkin *vs,
 static int calc_edge_subdivisions(const MVert *mvert, const MVertSkin *nodes,
                                   const MEdge *e, int *degree)
 {
+       /* prevent memory errors [#38003] */
+#define NUM_SUBDIVISIONS_MAX 128
+
        const MVertSkin *evs[2] = {&nodes[e->v1], &nodes[e->v2]};
-       float edge_len, avg[2];
-       int v1_branch = degree[e->v1] > 2;
-       int v2_branch = degree[e->v2] > 2;
+       float avg_radius;
+       const bool v1_branch = degree[e->v1] > 2;
+       const bool v2_branch = degree[e->v2] > 2;
        int num_subdivisions;
 
        /* If either end is a branch node marked 'loose', don't subdivide
@@ -770,15 +773,23 @@ static int calc_edge_subdivisions(const MVert *mvert, 
const MVertSkin *nodes,
                        return 0;
        }
 
-       edge_len = len_v3v3(mvert[e->v1].co, mvert[e->v2].co);
-
-       avg[0] = half_v2(evs[0]->radius);
-       avg[1] = half_v2(evs[1]->radius);
+       avg_radius = half_v2(evs[0]->radius) + half_v2(evs[1]->radius);
 
-       if (avg[0] + avg[1] == 0.0f)
+       if (avg_radius != 0.0f) {
+               /* possible (but unlikely) that we overflow INT_MAX */
+               float num_subdivisions_fl;
+               const float edge_len = len_v3v3(mvert[e->v1].co, 
mvert[e->v2].co);
+               num_subdivisions_fl = (edge_len / avg_radius);
+               if (num_subdivisions_fl < NUM_SUBDIVISIONS_MAX) {
+                       num_subdivisions = (int)num_subdivisions_fl;
+               }
+               else {
+                       num_subdivisions = NUM_SUBDIVISIONS_MAX;
+               }
+       }
+       else {
                num_subdivisions = 0;
-       else
-               num_subdivisions = (int)((float)edge_len / (avg[0] + avg[1]));
+       }
 
        /* If both ends are branch nodes, two intermediate nodes are
         * required */
@@ -786,6 +797,8 @@ static int calc_edge_subdivisions(const MVert *mvert, const 
MVertSkin *nodes,
                num_subdivisions = 2;
 
        return num_subdivisions;
+
+#undef NUM_SUBDIVISIONS_MAX
 }
 
 /* Take a DerivedMesh and subdivide its edges to keep skin nodes

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to