Commit: 9630fa7c7e15a16dc90298745f4f94018f982da6
Author: Thomas Dinges
Date:   Thu Mar 6 09:06:20 2014 +0100
https://developer.blender.org/rB9630fa7c7e15a16dc90298745f4f94018f982da6

Fix T38973: GLSL error, when using Cycles Light Path node.

===================================================================

M       source/blender/gpu/shaders/gpu_shader_material.glsl

===================================================================

diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl 
b/source/blender/gpu/shaders/gpu_shader_material.glsl
index cdb3f57..19ef6d0 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -2361,7 +2361,8 @@ void node_light_path(
        out float is_singular_ray,
        out float is_reflection_ray,
        out float is_transmission_ray,
-       out float ray_length)
+       out float ray_length,
+       out float ray_depth)
 {
        is_camera_ray = 1.0;
        is_shadow_ray = 0.0;
@@ -2371,6 +2372,7 @@ void node_light_path(
        is_reflection_ray = 0.0;
        is_transmission_ray = 0.0;
        ray_length = 1.0;
+       ray_depth = 1.0;
 }
 
 void node_light_falloff(float strength, float tsmooth, out float quadratic, 
out float linear, out float constant)

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