Commit: 8a38d840e99be38a4827fefb3834c9704050e4a8
Author: Thomas Dinges
Date:   Thu Mar 6 21:02:41 2014 +0100
https://developer.blender.org/rB8a38d840e99be38a4827fefb3834c9704050e4a8

Cycles: Use Displacement type in OSL ShadingSystem.

Reviewed by: brecht
Differential Revision: https://developer.blender.org/D386

===================================================================

M       intern/cycles/render/osl.cpp

===================================================================

diff --git a/intern/cycles/render/osl.cpp b/intern/cycles/render/osl.cpp
index aeb7aee..d4ca014 100644
--- a/intern/cycles/render/osl.cpp
+++ b/intern/cycles/render/osl.cpp
@@ -513,16 +513,14 @@ void OSLCompiler::add(ShaderNode *node, const char *name, 
bool isfilepath)
                }
        }
 
-       /* create shader of the appropriate type. we pass "surface" to all 
shaders,
-        * because "volume" and "displacement" don't work yet in OSL. the 
shaders
-        * work fine, but presumably these values would be used for more strict
-        * checking, so when that is fixed, we should update the code here too. 
*/
+       /* create shader of the appropriate type. OSL only distinguishes 
between "surface"
+        * and "displacement" atm */
        if(current_type == SHADER_TYPE_SURFACE)
                ss->Shader("surface", name, id(node).c_str());
        else if(current_type == SHADER_TYPE_VOLUME)
                ss->Shader("surface", name, id(node).c_str());
        else if(current_type == SHADER_TYPE_DISPLACEMENT)
-               ss->Shader("surface", name, id(node).c_str());
+               ss->Shader("displacement", name, id(node).c_str());
        else
                assert(0);

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