Commit: 3eab8ddc56c121093bf03ff86409bbc006e96e53
Author: Sergey Sharybin
Date:   Wed Mar 12 14:48:47 2014 +0600
https://developer.blender.org/rB3eab8ddc56c121093bf03ff86409bbc006e96e53

Fix T39104: 2 clothes on a collision object cause crash

This was caused by static variables used in plNearestPoints().

For now solved by making the solvers allocated in the stack,
seems no noticeable affect on the simulation speed so far.

===================================================================

M       extern/bullet2/src/BulletDynamics/Dynamics/Bullet-C-API.cpp

===================================================================

diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/Bullet-C-API.cpp 
b/extern/bullet2/src/BulletDynamics/Dynamics/Bullet-C-API.cpp
index cf73556..893453b 100644
--- a/extern/bullet2/src/BulletDynamics/Dynamics/Bullet-C-API.cpp
+++ b/extern/bullet2/src/BulletDynamics/Dynamics/Bullet-C-API.cpp
@@ -354,11 +354,11 @@ double plNearestPoints(float p1[3], float p2[3], float 
p3[3], float q1[3], float
        // btVoronoiSimplexSolver sGjkSimplexSolver;
        // btGjkEpaPenetrationDepthSolver penSolverPtr; 
        
-       static btSimplexSolverInterface sGjkSimplexSolver;
+       /*static*/ btSimplexSolverInterface sGjkSimplexSolver;
        sGjkSimplexSolver.reset();
        
-       static btGjkEpaPenetrationDepthSolver Solver0;
-       static btMinkowskiPenetrationDepthSolver Solver1;
+       /*static*/ btGjkEpaPenetrationDepthSolver Solver0;
+       /*static*/ btMinkowskiPenetrationDepthSolver Solver1;
                
        btConvexPenetrationDepthSolver* Solver = NULL;

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