Commit: 36006220c31b2cf5c49c126b89ddc11c024451d2
Author: Jens Verwiebe
Date:   Thu Mar 13 18:02:50 2014 +0100
https://developer.blender.org/rB36006220c31b2cf5c49c126b89ddc11c024451d2

GHOST: cover now both win and osx case for T39153

===================================================================

M       source/blender/windowmanager/intern/wm_window.c

===================================================================

diff --git a/source/blender/windowmanager/intern/wm_window.c 
b/source/blender/windowmanager/intern/wm_window.c
index 1268e43..9fa64bf 100644
--- a/source/blender/windowmanager/intern/wm_window.c
+++ b/source/blender/windowmanager/intern/wm_window.c
@@ -372,16 +372,21 @@ static void wm_window_add_ghostwindow(const char *title, 
wmWindow *win)
                
                if (win->eventstate == NULL)
                        win->eventstate = MEM_callocN(sizeof(wmEvent), "window 
event state");
-
-               /* set the state */
-               GHOST_SetWindowState(ghostwin, 
(GHOST_TWindowState)win->windowstate);
                
+#ifdef __APPLE__
+               /* set the state here, else OSX would nor recignize changed 
screen resolution */
+               GHOST_SetWindowState(ghostwin, 
(GHOST_TWindowState)win->windowstate);
+#endif
                /* store actual window size in blender window */
                bounds = GHOST_GetClientBounds(win->ghostwin);
                win->sizex = GHOST_GetWidthRectangle(bounds);
                win->sizey = GHOST_GetHeightRectangle(bounds);
                GHOST_DisposeRectangle(bounds);
-
+               
+#ifndef __APPLE__
+               /* set the state here, so minimized state comes up correct on 
windows */
+               GHOST_SetWindowState(ghostwin, 
(GHOST_TWindowState)win->windowstate);
+#endif
                /* until screens get drawn, make it nice gray */
                glClearColor(0.55, 0.55, 0.55, 0.0);
                /* Crash on OSS ATI: 
bugs.launchpad.net/ubuntu/+source/mesa/+bug/656100 */

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