Commit: 36006220c31b2cf5c49c126b89ddc11c024451d2
Author: Jens Verwiebe
Date: Thu Mar 13 18:02:50 2014 +0100
https://developer.blender.org/rB36006220c31b2cf5c49c126b89ddc11c024451d2
GHOST: cover now both win and osx case for T39153
===================================================================
M source/blender/windowmanager/intern/wm_window.c
===================================================================
diff --git a/source/blender/windowmanager/intern/wm_window.c
b/source/blender/windowmanager/intern/wm_window.c
index 1268e43..9fa64bf 100644
--- a/source/blender/windowmanager/intern/wm_window.c
+++ b/source/blender/windowmanager/intern/wm_window.c
@@ -372,16 +372,21 @@ static void wm_window_add_ghostwindow(const char *title,
wmWindow *win)
if (win->eventstate == NULL)
win->eventstate = MEM_callocN(sizeof(wmEvent), "window
event state");
-
- /* set the state */
- GHOST_SetWindowState(ghostwin,
(GHOST_TWindowState)win->windowstate);
+#ifdef __APPLE__
+ /* set the state here, else OSX would nor recignize changed
screen resolution */
+ GHOST_SetWindowState(ghostwin,
(GHOST_TWindowState)win->windowstate);
+#endif
/* store actual window size in blender window */
bounds = GHOST_GetClientBounds(win->ghostwin);
win->sizex = GHOST_GetWidthRectangle(bounds);
win->sizey = GHOST_GetHeightRectangle(bounds);
GHOST_DisposeRectangle(bounds);
-
+
+#ifndef __APPLE__
+ /* set the state here, so minimized state comes up correct on
windows */
+ GHOST_SetWindowState(ghostwin,
(GHOST_TWindowState)win->windowstate);
+#endif
/* until screens get drawn, make it nice gray */
glClearColor(0.55, 0.55, 0.55, 0.0);
/* Crash on OSS ATI:
bugs.launchpad.net/ubuntu/+source/mesa/+bug/656100 */
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