Commit: 3cf39fc72a36bab1c5b82ae96cffe7dd01ce7260
Author: Bastien Montagne
Date:   Mon Apr 14 23:42:38 2014 +0200
https://developer.blender.org/rB3cf39fc72a36bab1c5b82ae96cffe7dd01ce7260

Fix T39740: New Autosmooth instant crash entering Edit Mode

One should always be wary of last minute changes, especially in comples code 
area... :/

===================================================================

M       source/blender/bmesh/intern/bmesh_mesh.c

===================================================================

diff --git a/source/blender/bmesh/intern/bmesh_mesh.c 
b/source/blender/bmesh/intern/bmesh_mesh.c
index bad365a..ee7dc81 100644
--- a/source/blender/bmesh/intern/bmesh_mesh.c
+++ b/source/blender/bmesh/intern/bmesh_mesh.c
@@ -570,7 +570,13 @@ static void bm_mesh_loops_calc_normals(BMesh *bm, const 
float (*vcos)[3], const
                                while (true) {
                                        /* Much simpler than in sibling code 
with basic Mesh data! */
                                        lfan_pivot_next = 
BM_vert_step_fan_loop(lfan_pivot, &e_next);
-                                       BLI_assert(lfan_pivot_next->v == 
v_pivot);
+                                       if (lfan_pivot_next) {
+                                               BLI_assert(lfan_pivot_next->v 
== v_pivot);
+                                       }
+                                       else {
+                                               /* next edge is non-manifold, 
we have to find it ourselves! */
+                                               e_next = (lfan_pivot->e == 
e_next) ? lfan_pivot->prev->e : lfan_pivot->e;
+                                       }
 
                                        /* Compute edge vector.
                                         * NOTE: We could pre-compute those 
into an array, in the first iteration, instead of computing them

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