Commit: f270b34e99beca48f71e1b66c13c3b113d8d75fa
Author: Brecht Van Lommel
Date:   Tue Apr 15 15:54:56 2014 +0200
https://developer.blender.org/rBf270b34e99beca48f71e1b66c13c3b113d8d75fa

Fix T37675: blender internal viewport render wrong for volumes after rotation.

We really should not have Object.imat_ren, that's the wrong place to put render
data. But just update it now on rotation rather than doing a bigger refactor to
remove it.

===================================================================

M       source/blender/render/intern/source/envmap.c

===================================================================

diff --git a/source/blender/render/intern/source/envmap.c 
b/source/blender/render/intern/source/envmap.c
index 39b9a0f..88c351f 100644
--- a/source/blender/render/intern/source/envmap.c
+++ b/source/blender/render/intern/source/envmap.c
@@ -321,6 +321,10 @@ void env_rotate_scene(Render *re, float mat[4][4], int 
do_rotate)
                
                        mul_m4_v3(tmat, har->co);
                }
+
+               /* imat_ren is needed for correct texture coordinates */
+               mul_m4_m4m4(obr->ob->imat_ren, re->viewmat, obr->ob->obmat);
+               invert_m4(obr->ob->imat_ren);
        }
        
        for (go = re->lights.first; go; go = go->next) {

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