Commit: a34a65314c82eb4fc34cd6b922e40b19cece5ade
Author: Campbell Barton
Date:   Sat Apr 26 02:01:54 2014 +1000
https://developer.blender.org/rBa34a65314c82eb4fc34cd6b922e40b19cece5ade

Fix for transform local-axis calculation with zero length normals

===================================================================

M       source/blender/editors/transform/transform_conversions.c

===================================================================

diff --git a/source/blender/editors/transform/transform_conversions.c 
b/source/blender/editors/transform/transform_conversions.c
index 2ac92ce..0ad7750 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -2059,9 +2059,13 @@ static struct TransIslandData 
*editmesh_islands_info_calc(BMEditMesh *em, int *r
                        /* pass */
                }
                else {
-                       normalize_v3(no);
-                       axis_dominant_v3_to_m3(trans_islands[i].axismtx, no);
-                       invert_m3(trans_islands[i].axismtx);
+                       if (normalize_v3(no) != 0.0f) {
+                               
axis_dominant_v3_to_m3(trans_islands[i].axismtx, no);
+                               invert_m3(trans_islands[i].axismtx);
+                       }
+                       else {
+                               unit_m3(trans_islands[i].axismtx);
+                       }
                }
        }

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