Commit: 7fe911207da7a6c6620523eb6c4c12c68be4ce80
Author: Dalai Felinto
Date:   Sat Apr 26 09:31:49 2014 -0300
https://developer.blender.org/rB7fe911207da7a6c6620523eb6c4c12c68be4ce80

Revert "Cycles-Bake: [review] using MACRO in get_shader_type()"

This reverts commit 1f8c36d02c2b62387c2bb7c3f29ddb722771b2de.

===================================================================

M       intern/cycles/blender/blender_session.cpp
M       intern/cycles/kernel/kernel_displace.h
M       intern/cycles/kernel/kernel_types.h

===================================================================

diff --git a/intern/cycles/blender/blender_session.cpp 
b/intern/cycles/blender/blender_session.cpp
index 191daf4..6f959d4 100644
--- a/intern/cycles/blender/blender_session.cpp
+++ b/intern/cycles/blender/blender_session.cpp
@@ -263,50 +263,58 @@ static PassType get_pass_type(BL::RenderPass b_pass)
        return PASS_NONE;
 }
 
-#define STRINGIFY_APPEND(a, b) "" a #b
-#define STRINGIFY(x) STRINGIFY_APPEND("", x)
-
-#define SHADER_EVAL_CHECK_RET(id) \
-if (strcmp(shader_type, STRINGIFY(id)) == 0) \
-return SHADER_EVAL_##id;
-
 static ShaderEvalType get_shader_type(const string& pass_type)
 {
        const char *shader_type = pass_type.c_str();
 
        /* data passes */
-       SHADER_EVAL_CHECK_RET(NORMAL)
-       SHADER_EVAL_CHECK_RET(UV)
-       SHADER_EVAL_CHECK_RET(DIFFUSE_COLOR)
-       SHADER_EVAL_CHECK_RET(GLOSSY_COLOR)
-       SHADER_EVAL_CHECK_RET(TRANSMISSION_COLOR)
-       SHADER_EVAL_CHECK_RET(SUBSURFACE_COLOR)
-       SHADER_EVAL_CHECK_RET(EMIT)
+       if(strcmp(shader_type, "NORMAL")==0)
+               return SHADER_EVAL_NORMAL;
+       else if(strcmp(shader_type, "UV")==0)
+               return SHADER_EVAL_UV;
+       else if(strcmp(shader_type, "DIFFUSE_COLOR")==0)
+               return SHADER_EVAL_DIFFUSE_COLOR;
+       else if(strcmp(shader_type, "GLOSSY_COLOR")==0)
+               return SHADER_EVAL_GLOSSY_COLOR;
+       else if(strcmp(shader_type, "TRANSMISSION_COLOR")==0)
+               return SHADER_EVAL_TRANSMISSION_COLOR;
+       else if(strcmp(shader_type, "SUBSURFACE_COLOR")==0)
+               return SHADER_EVAL_SUBSURFACE_COLOR;
+       else if(strcmp(shader_type, "EMIT")==0)
+               return SHADER_EVAL_EMISSION;
 
        /* light passes */
-       SHADER_EVAL_CHECK_RET(AO)
-       SHADER_EVAL_CHECK_RET(COMBINED)
-       SHADER_EVAL_CHECK_RET(SHADOW)
-       SHADER_EVAL_CHECK_RET(DIFFUSE_DIRECT)
-       SHADER_EVAL_CHECK_RET(GLOSSY_DIRECT)
-       SHADER_EVAL_CHECK_RET(TRANSMISSION_DIRECT)
-       SHADER_EVAL_CHECK_RET(SUBSURFACE_DIRECT)
-       SHADER_EVAL_CHECK_RET(DIFFUSE_INDIRECT)
-       SHADER_EVAL_CHECK_RET(GLOSSY_INDIRECT)
-       SHADER_EVAL_CHECK_RET(TRANSMISSION_INDIRECT)
-       SHADER_EVAL_CHECK_RET(SUBSURFACE_INDIRECT)
+       else if(strcmp(shader_type, "AO")==0)
+               return SHADER_EVAL_AO;
+       else if(strcmp(shader_type, "COMBINED")==0)
+               return SHADER_EVAL_COMBINED;
+       else if(strcmp(shader_type, "SHADOW")==0)
+               return SHADER_EVAL_SHADOW;
+       else if(strcmp(shader_type, "DIFFUSE_DIRECT")==0)
+               return SHADER_EVAL_DIFFUSE_DIRECT;
+       else if(strcmp(shader_type, "GLOSSY_DIRECT")==0)
+               return SHADER_EVAL_GLOSSY_DIRECT;
+       else if(strcmp(shader_type, "TRANSMISSION_DIRECT")==0)
+               return SHADER_EVAL_TRANSMISSION_DIRECT;
+       else if(strcmp(shader_type, "SUBSURFACE_DIRECT")==0)
+               return SHADER_EVAL_SUBSURFACE_DIRECT;
+       else if(strcmp(shader_type, "DIFFUSE_INDIRECT")==0)
+               return SHADER_EVAL_DIFFUSE_INDIRECT;
+       else if(strcmp(shader_type, "GLOSSY_INDIRECT")==0)
+               return SHADER_EVAL_GLOSSY_INDIRECT;
+       else if(strcmp(shader_type, "TRANSMISSION_INDIRECT")==0)
+               return SHADER_EVAL_TRANSMISSION_INDIRECT;
+       else if(strcmp(shader_type, "SUBSURFACE_INDIRECT")==0)
+               return SHADER_EVAL_SUBSURFACE_INDIRECT;
 
        /* extra */
-       SHADER_EVAL_CHECK_RET(ENVIRONMENT)
+       else if(strcmp(shader_type, "ENVIRONMENT")==0)
+               return SHADER_EVAL_ENVIRONMENT;
 
-       return SHADER_EVAL_BAKE;
+       else
+               return SHADER_EVAL_BAKE;
 }
 
-#undef SHADER_EVAL_CHECK_RET
-
-#undef STRINGIFY
-#undef STRINGIFY_APPEND
-
 static BL::RenderResult begin_render_result(BL::RenderEngine b_engine, int x, 
int y, int w, int h, const char *layername)
 {
        return b_engine.begin_result(x, y, w, h, layername);
diff --git a/intern/cycles/kernel/kernel_displace.h 
b/intern/cycles/kernel/kernel_displace.h
index bc4bf1a..a2709e7 100644
--- a/intern/cycles/kernel/kernel_displace.h
+++ b/intern/cycles/kernel/kernel_displace.h
@@ -163,7 +163,7 @@ ccl_device void kernel_bake_evaluate(KernelGlobals *kg, 
ccl_global uint4 *input,
 #endif
                        break;
                }
-               case SHADER_EVAL_EMIT:
+               case SHADER_EVAL_EMISSION:
                {
                        shader_eval_surface(kg, &sd, 0.f, 0, 
SHADER_CONTEXT_EMISSION);
                        out = shader_emissive_eval(kg, &sd);
diff --git a/intern/cycles/kernel/kernel_types.h 
b/intern/cycles/kernel/kernel_types.h
index 18d1869..b3656c3 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -172,7 +172,7 @@ typedef enum ShaderEvalType {
        SHADER_EVAL_GLOSSY_COLOR,
        SHADER_EVAL_TRANSMISSION_COLOR,
        SHADER_EVAL_SUBSURFACE_COLOR,
-       SHADER_EVAL_EMIT,
+       SHADER_EVAL_EMISSION,
 
        /* light passes */
        SHADER_EVAL_AO,

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