Commit: 267bdfbc712d9b9166d78466bf47adf1a7ec8f6a
Author: Campbell Barton
Date:   Mon Apr 28 02:22:03 2014 +1000
https://developer.blender.org/rB267bdfbc712d9b9166d78466bf47adf1a7ec8f6a

Code cleanup: avoid warning about bit-shift outside int range

===================================================================

M       source/blender/blenkernel/intern/DerivedMesh.c
M       source/blender/blenkernel/intern/fluidsim.c
M       source/blender/editors/armature/armature_select.c
M       source/blender/editors/include/ED_armature.h

===================================================================

diff --git a/source/blender/blenkernel/intern/DerivedMesh.c 
b/source/blender/blenkernel/intern/DerivedMesh.c
index 1f5ad4f..84bf980 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -41,7 +41,7 @@
 #include "DNA_meshdata_types.h"
 #include "DNA_armature_types.h"
 #include "DNA_object_types.h"
-#include "DNA_scene_types.h" // N_T
+#include "DNA_scene_types.h"
 
 #include "BLI_blenlib.h"
 #include "BLI_math.h"
diff --git a/source/blender/blenkernel/intern/fluidsim.c 
b/source/blender/blenkernel/intern/fluidsim.c
index efc9869..beb85b3 100644
--- a/source/blender/blenkernel/intern/fluidsim.c
+++ b/source/blender/blenkernel/intern/fluidsim.c
@@ -44,7 +44,7 @@
 #include "DNA_object_force.h" // for pointcache
 #include "DNA_object_types.h"
 #include "DNA_particle_types.h"
-#include "DNA_scene_types.h" // N_T
+#include "DNA_scene_types.h"
 
 #include "BLI_math.h"
 #include "BLI_blenlib.h"
diff --git a/source/blender/editors/armature/armature_select.c 
b/source/blender/editors/armature/armature_select.c
index e420e56..9c3c93e 100644
--- a/source/blender/editors/armature/armature_select.c
+++ b/source/blender/editors/armature/armature_select.c
@@ -80,13 +80,15 @@ void *get_bone_from_selectbuffer(Scene *scene, Base *base, 
unsigned int *buffer,
        EditBone *ebone;
        void *firstunSel = NULL, *firstSel = NULL, *data;
        unsigned int hitresult;
-       short i, takeNext = 0, sel;
+       short i;
+       bool takeNext = false;
        
        for (i = 0; i < hits; i++) {
                hitresult = buffer[3 + (i * 4)];
                
-               if (!(hitresult & BONESEL_NOSEL)) { // -1
-                       if (hitresult & BONESEL_ANY) {  // to avoid including 
objects in selection
+               if (!(hitresult & BONESEL_NOSEL)) {
+                       if (hitresult & BONESEL_ANY) {  /* to avoid including 
objects in selection */
+                               bool sel;
                                
                                hitresult &= ~(BONESEL_ANY);
                                /* Determine what the current bone is */
@@ -305,7 +307,7 @@ static EditBone *get_nearest_editbonepoint(ViewContext *vc, 
const int mval[2],
        if (hits > 0) {
                
                if (hits == 1) {
-                       if (!(buffer[3] & BONESEL_NOSEL)) 
+                       if (!(buffer[3] & BONESEL_NOSEL))
                                besthitresult = buffer[3];
                }
                else {
diff --git a/source/blender/editors/include/ED_armature.h 
b/source/blender/editors/include/ED_armature.h
index 4cf2257..be2c7da 100644
--- a/source/blender/editors/include/ED_armature.h
+++ b/source/blender/editors/include/ED_armature.h
@@ -90,7 +90,7 @@ typedef struct EditBone {
 #define BONESEL_BONE    (1 << 30)
 #define BONESEL_ANY     (BONESEL_TIP | BONESEL_ROOT | BONESEL_BONE)
 
-#define BONESEL_NOSEL   (1 << 31) /* Indicates a negative number */
+#define BONESEL_NOSEL   (1u << 31u)
 
 /* useful macros */
 #define EBONE_VISIBLE(arm, ebone) ( \

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