Commit: ea6fba2926bac6328960c16c6caf45edcb2efa4e
Author: Bastien Montagne
Date:   Thu May 1 16:32:25 2014 +0200
https://developer.blender.org/rBea6fba2926bac6328960c16c6caf45edcb2efa4e

Cleanup: Remove unused variables.

===================================================================

M       source/blender/collada/GeometryExporter.cpp
M       source/blender/collada/MeshImporter.cpp

===================================================================

diff --git a/source/blender/collada/GeometryExporter.cpp 
b/source/blender/collada/GeometryExporter.cpp
index d54fc71..1bf245c 100644
--- a/source/blender/collada/GeometryExporter.cpp
+++ b/source/blender/collada/GeometryExporter.cpp
@@ -463,8 +463,6 @@ void GeometryExporter::createVertexColorSource(std::string 
geom_id, Mesh *me)
        if (totlayer_mcol == 0)
                return;
 
-       int active_vcolor_index = CustomData_get_active_layer_index(&me->ldata, 
CD_MLOOPCOL);
-
        int map_index = 0;
        for (int a = 0; a < totlayer_mcol; a++) {
 
diff --git a/source/blender/collada/MeshImporter.cpp 
b/source/blender/collada/MeshImporter.cpp
index 8840e11..beb2ce4 100644
--- a/source/blender/collada/MeshImporter.cpp
+++ b/source/blender/collada/MeshImporter.cpp
@@ -397,7 +397,6 @@ void MeshImporter::allocate_poly_data(COLLADAFW::Mesh 
*collada_mesh, Mesh *me)
        COLLADAFW::MeshPrimitiveArray& prim_arr = 
collada_mesh->getMeshPrimitives();
        int total_poly_count  = 0;
        int total_loop_count  = 0;
-       int total_color_count = 0;
 
        // collect edge_count and face_count from all parts
        for (int i = 0; i < prim_arr.getCount(); i++) {

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