Commit: 9f16428cb5f047bf46bc338746a0fa84add6e720
Author: Mitchell Stokes
Date:   Thu May 1 15:24:50 2014 -0700
https://developer.blender.org/rB9f16428cb5f047bf46bc338746a0fa84add6e720

BGE cleanup: Moving the PHY_* includes in BL_BlenderDataConversion.cpp

These includes are now with the rest of the includes instead of in the
middle of the file. This should also help building on OS X.

===================================================================

M       source/gameengine/Converter/BL_BlenderDataConversion.cpp

===================================================================

diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp 
b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index 2fefea7..e511f01 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -62,6 +62,8 @@
 // Collision & Fuzzics LTD
 
 #include "PHY_Pro.h"
+#include "PHY_IPhysicsEnvironment.h"
+#include "PHY_DynamicTypes.h"
 
 
 #include "KX_Scene.h"
@@ -1762,10 +1764,6 @@ static void UNUSED_FUNCTION(RBJconstraints)(Object 
*ob)//not used
        }
 }
 
-#include "PHY_IPhysicsEnvironment.h"
-#include "PHY_DynamicTypes.h"
-
-
 static KX_GameObject* getGameOb(STR_String busc,CListValue* sumolist)
 {

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