Commit: 685316b406b5139b61d16e7df071918b179cda2f
Author: Mitchell Stokes
Date:   Thu May 1 18:34:10 2014 -0700
https://developer.blender.org/rB685316b406b5139b61d16e7df071918b179cda2f

BGE: Forgot a NULL check in CcdPhysicsEnvironment::MergeEnvironment()

===================================================================

M       source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp

===================================================================

diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp 
b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
index 3c9c5d0..bbc3968 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
@@ -1901,8 +1901,10 @@ btDispatcher*    CcdPhysicsEnvironment::GetDispatcher()
 void CcdPhysicsEnvironment::MergeEnvironment(PHY_IPhysicsEnvironment 
*other_env)
 {
        CcdPhysicsEnvironment *other = 
dynamic_cast<CcdPhysicsEnvironment*>(other_env);
-       printf("KX_Scene::MergeScene: Other scene is not using Bullet physics, 
not merging physics.\n");
-       return;
+       if (other == NULL) {
+               printf("KX_Scene::MergeScene: Other scene is not using Bullet 
physics, not merging physics.\n");
+               return;
+       }
 
        std::set<CcdPhysicsController*>::iterator it;

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