Commit: 0865b4f48e911b1565334ea7df5c55d85708e938
Author: Mitchell Stokes
Date:   Tue May 20 15:04:25 2014 -0700
https://developer.blender.org/rB0865b4f48e911b1565334ea7df5c55d85708e938

BGE LibNew: Only warn about meshes with users in debug builds.

This information only really seems to be for helping developers track
down bugs, and isn't really something the user needs. So, lets not spam
their console.

===================================================================

M       source/gameengine/Converter/KX_BlenderSceneConverter.cpp

===================================================================

diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp 
b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index 88fd10b..a20ebb3 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -1522,7 +1522,9 @@ RAS_MeshObject 
*KX_BlenderSceneConverter::ConvertMeshSpecial(KX_Scene* kx_scene,
        
        /* Watch this!, if its used in the original scene can cause big 
troubles */
        if (me->us > 0) {
+#ifdef DEBUG
                printf("Mesh has a user \"%s\"\n", name);
+#endif
                me = (ID*)BKE_mesh_copy_ex(from_maggie, (Mesh*)me);
                me->us--;
        }

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