Commit: 5f70f8b2b4aebb9341edbd774c1b8c23114d8be0
Author: Joshua Leung
Date:   Thu May 22 15:45:27 2014 +1200
https://developer.blender.org/rB5f70f8b2b4aebb9341edbd774c1b8c23114d8be0

Code cleanup - Reshuffling some defines

===================================================================

M       source/blender/editors/include/ED_anim_api.h

===================================================================

diff --git a/source/blender/editors/include/ED_anim_api.h 
b/source/blender/editors/include/ED_anim_api.h
index a712a0d..37c9e0b 100644
--- a/source/blender/editors/include/ED_anim_api.h
+++ b/source/blender/editors/include/ED_anim_api.h
@@ -124,15 +124,6 @@ typedef struct bAnimListElem {
        struct AnimData *adt;   /* source of the animation data attached to ID 
block (for convenience) */
 } bAnimListElem;
 
-typedef enum eAnim_Update_Flags {
-       ANIM_UPDATE_DEPS        = (1 << 0),  /* referenced data and 
dependencies get refreshed */
-       ANIM_UPDATE_ORDER       = (1 << 1),  /* keyframes need to be sorted */
-       ANIM_UPDATE_HANDLES     = (1 << 2),  /* recalculate handles */
-} eAnim_Update_Flags;
-
-/* used for most tools which change keyframes (flushed by 
ANIM_animdata_update) */
-#define ANIM_UPDATE_DEFAULT (ANIM_UPDATE_DEPS | ANIM_UPDATE_ORDER | 
ANIM_UPDATE_HANDLES)
-#define ANIM_UPDATE_DEFAULT_NOHANDLES (ANIM_UPDATE_DEFAULT & 
~ANIM_UPDATE_HANDLES)
 
 /* Some types for easier type-testing 
  * NOTE: need to keep the order of these synchronized with the channels define 
code
@@ -199,6 +190,20 @@ typedef enum eAnim_KeyType {
        ALE_GROUP           /* Action Group summary */
 } eAnim_KeyType;
 
+/* Flags for specifying the types of updates (i.e. recalculation/refreshing) 
that
+ * needs to be performed to the data contained in a channel following editing.
+ * For use with ANIM_animdata_update()
+ */
+typedef enum eAnim_Update_Flags {
+       ANIM_UPDATE_DEPS        = (1 << 0),  /* referenced data and 
dependencies get refreshed */
+       ANIM_UPDATE_ORDER       = (1 << 1),  /* keyframes need to be sorted */
+       ANIM_UPDATE_HANDLES     = (1 << 2),  /* recalculate handles */
+} eAnim_Update_Flags;
+
+/* used for most tools which change keyframes (flushed by 
ANIM_animdata_update) */
+#define ANIM_UPDATE_DEFAULT (ANIM_UPDATE_DEPS | ANIM_UPDATE_ORDER | 
ANIM_UPDATE_HANDLES)
+#define ANIM_UPDATE_DEFAULT_NOHANDLES (ANIM_UPDATE_DEFAULT & 
~ANIM_UPDATE_HANDLES)
+
 /* ----------------- Filtering -------------------- */
 
 /* filtering flags  - under what circumstances should a channel be returned */

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