Commit: dd69bfae24687093089b8fd114474c1fca7dd227
Author: Grigory Revzin
Date: Wed May 28 21:33:06 2014 +0400
https://developer.blender.org/rBdd69bfae24687093089b8fd114474c1fca7dd227
Fixed a bug in hashing where it would crash on certain wire meshes
===================================================================
M source/blender/blenkernel/intern/editmesh.c
===================================================================
diff --git a/source/blender/blenkernel/intern/editmesh.c
b/source/blender/blenkernel/intern/editmesh.c
index 7795730..b71f4b0 100644
--- a/source/blender/blenkernel/intern/editmesh.c
+++ b/source/blender/blenkernel/intern/editmesh.c
@@ -290,6 +290,11 @@ int hashloop_topo(BMLoop *l, int oldhash)
return hashfunc(((char *)l) + sizeof(BMHeader), sizeof(BMLoop) -
sizeof(BMHeader), oldhash);
}
+int hashedge_topo(BMEdge *bme, int oldhash)
+{
+ return hashfunc(&bme->v1, sizeof(BMEdge) - sizeof(BMHeader) -
sizeof(BMFlagLayer *), oldhash);
+}
+
int hashface_topo(BMFace *f, int oldhash)
{
/* skip header & flags & face normals and material */
@@ -297,7 +302,6 @@ int hashface_topo(BMFace *f, int oldhash)
return hashfunc(&a, sizeof(int), oldhash);
}
-/* TODO better hashing */
int bmesh_topohash(BMesh *bm)
{
BMIter iter;
@@ -319,14 +323,17 @@ int bmesh_topohash(BMesh *bm)
BM_elem_flag_set(f, BM_ELEM_TAG, false);
}
+ /* todo -- have a deeper look onto how we can do this the fastest and
safest way */
BM_ITER_MESH(v, &iter, bm, BM_VERTS_OF_MESH) {
- if (v->e && v->e->l) {
- hash += hashloop_topo(v->e->l, hash);
- }
- if (v->e->l->f && !BM_elem_flag_test_bool(v->e->l->f,
BM_ELEM_TAG)) {
- hash += hashface_topo(v->e->l->f, hash);
- BM_elem_flag_set(v->e->l->f, BM_ELEM_TAG, true);
+ if (v->e) {
+ hash = hashedge_topo(v->e, hash);
+ if (v->e->l && !BM_elem_flag_test_bool(v->e->l->f,
BM_ELEM_TAG)) {
+ hash = hashloop_topo(v->e->l, hash);
+ hash = hashface_topo(v->e->l->f, hash);
+ BM_elem_flag_set(v->e->l->f, BM_ELEM_TAG, true);
+ }
}
+
}
BM_ITER_MESH(f, &iter, bm, BM_FACES_OF_MESH) {
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