Commit: cabeb39005ae98ea3ca14b7ff678e249ef78d57b
Author: Campbell Barton
Date:   Thu Jun 19 17:35:23 2014 +1000
https://developer.blender.org/rBcabeb39005ae98ea3ca14b7ff678e249ef78d57b

Code cleanup: remove unused callback for depth drawing

===================================================================

M       source/blender/editors/space_view3d/view3d_draw.c
M       source/blender/editors/space_view3d/view3d_edit.c
M       source/blender/editors/space_view3d/view3d_intern.h

===================================================================

diff --git a/source/blender/editors/space_view3d/view3d_draw.c 
b/source/blender/editors/space_view3d/view3d_draw.c
index ace2240..8b2b8af 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -2236,7 +2236,7 @@ float view3d_depth_near(ViewDepths *d)
        return far == far_real ? FLT_MAX : far;
 }
 
-void draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d)
+void ED_view3d_draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d)
 {
        short zbuf = v3d->zbuf;
        RegionView3D *rv3d = ar->regiondata;
@@ -2263,7 +2263,7 @@ void draw_depth_gpencil(Scene *scene, ARegion *ar, View3D 
*v3d)
 
 }
 
-void draw_depth(Scene *scene, ARegion *ar, View3D *v3d, int (*func)(void *), 
bool alphaoverride)
+void ED_view3d_draw_depth(Scene *scene, ARegion *ar, View3D *v3d, bool 
alphaoverride)
 {
        RegionView3D *rv3d = ar->regiondata;
        Base *base;
@@ -2304,11 +2304,9 @@ void draw_depth(Scene *scene, ARegion *ar, View3D *v3d, 
int (*func)(void *), boo
                Scene *sce_iter;
                for (SETLOOPER(scene->set, sce_iter, base)) {
                        if (v3d->lay & base->lay) {
-                               if (func == NULL || func(base)) {
-                                       draw_object(scene, ar, v3d, base, 0);
-                                       if (base->object->transflag & OB_DUPLI) 
{
-                                               draw_dupli_objects_color(scene, 
ar, v3d, base, dflag_depth, TH_UNDEFINED);
-                                       }
+                               draw_object(scene, ar, v3d, base, 0);
+                               if (base->object->transflag & OB_DUPLI) {
+                                       draw_dupli_objects_color(scene, ar, 
v3d, base, dflag_depth, TH_UNDEFINED);
                                }
                        }
                }
@@ -2316,13 +2314,11 @@ void draw_depth(Scene *scene, ARegion *ar, View3D *v3d, 
int (*func)(void *), boo
        
        for (base = scene->base.first; base; base = base->next) {
                if (v3d->lay & base->lay) {
-                       if (func == NULL || func(base)) {
-                               /* dupli drawing */
-                               if (base->object->transflag & OB_DUPLI) {
-                                       draw_dupli_objects_color(scene, ar, 
v3d, base, dflag_depth, TH_UNDEFINED);
-                               }
-                               draw_object(scene, ar, v3d, base, dflag_depth);
+                       /* dupli drawing */
+                       if (base->object->transflag & OB_DUPLI) {
+                               draw_dupli_objects_color(scene, ar, v3d, base, 
dflag_depth, TH_UNDEFINED);
                        }
+                       draw_object(scene, ar, v3d, base, dflag_depth);
                }
        }
        
diff --git a/source/blender/editors/space_view3d/view3d_edit.c 
b/source/blender/editors/space_view3d/view3d_edit.c
index 6099ef4..98a0d54 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -3276,7 +3276,7 @@ static int view3d_zoom_border_exec(bContext *C, 
wmOperator *op)
 
        /* Get Z Depths, needed for perspective, nice for ortho */
        bgl_get_mats(&mats);
-       draw_depth(scene, ar, v3d, NULL, true);
+       ED_view3d_draw_depth(scene, ar, v3d, true);
        
        {
                /* avoid allocating the whole depth buffer */
@@ -4511,7 +4511,7 @@ bool ED_view3d_autodist(Scene *scene, ARegion *ar, View3D 
*v3d,
 
        /* Get Z Depths, needed for perspective, nice for ortho */
        bgl_get_mats(&mats);
-       draw_depth(scene, ar, v3d, NULL, alphaoverride);
+       ED_view3d_draw_depth(scene, ar, v3d, alphaoverride);
 
        depth_close = view_autodist_depth_margin(ar, mval, 4);
 
@@ -4543,10 +4543,10 @@ void ED_view3d_autodist_init(Scene *scene, ARegion *ar, 
View3D *v3d, int mode)
        /* Get Z Depths, needed for perspective, nice for ortho */
        switch (mode) {
                case 0:
-                       draw_depth(scene, ar, v3d, NULL, true);
+                       ED_view3d_draw_depth(scene, ar, v3d, true);
                        break;
                case 1:
-                       draw_depth_gpencil(scene, ar, v3d);
+                       ED_view3d_draw_depth_gpencil(scene, ar, v3d);
                        break;
        }
 }
diff --git a/source/blender/editors/space_view3d/view3d_intern.h 
b/source/blender/editors/space_view3d/view3d_intern.h
index e19276c..169bc49 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -177,8 +177,8 @@ void draw_mesh_paint(View3D *v3d, RegionView3D *rv3d,
 
 /* view3d_draw.c */
 void view3d_main_area_draw(const struct bContext *C, struct ARegion *ar);
-void draw_depth(Scene *scene, struct ARegion *ar, View3D *v3d, int 
(*func)(void *), bool alphaoverride);
-void draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d);
+void ED_view3d_draw_depth(Scene *scene, struct ARegion *ar, View3D *v3d, bool 
alphaoverride);
+void ED_view3d_draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d);
 void ED_view3d_after_add(ListBase *lb, Base *base, const short dflag);
 
 void circf(float x, float y, float rad);

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