Commit: a5a869c579de97437deded3482d9f04555a8ee26 Author: Thomas Dinges Date: Fri Jun 20 09:36:11 2014 +0200 https://developer.blender.org/rBa5a869c579de97437deded3482d9f04555a8ee26
Fix 2 GLSL errors, with Cycles Hair BSDF. =================================================================== M source/blender/gpu/shaders/gpu_shader_material.glsl M source/blender/nodes/shader/nodes/node_shader_bsdf_hair.c =================================================================== diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index aad675c..d5d0c7e 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -2181,7 +2181,7 @@ void node_subsurface_scattering(vec4 color, float scale, vec3 radius, float shar node_bsdf_diffuse(color, 0.0, N, result); } -void node_bsdf_hair(vec4 color, float roughnessu, float roughnessv, out vec4 result) +void node_bsdf_hair(vec4 color, float offset, float roughnessu, float roughnessv, out vec4 result) { result = color; } diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.c index b48a4be..dbc8807 100644 --- a/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.c +++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.c @@ -43,9 +43,6 @@ static bNodeSocketTemplate sh_node_bsdf_hair_out[] = { static int node_shader_gpu_bsdf_hair(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { - if (!in[2].link) - in[2].link = GPU_builtin(GPU_VIEW_NORMAL); - return GPU_stack_link(mat, "node_bsdf_hair", in, out); } _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs