Commit: 8937feadae08e69e0af27848e4921223ad60dafc
Author: Sergey Sharybin
Date: Fri Jun 20 18:10:32 2014 +0600
https://developer.blender.org/rB8937feadae08e69e0af27848e4921223ad60dafc
GLSL tweaks for viewport render draw
- Was missing pixel scale
- Dither is now supported on GPU
===================================================================
M source/blender/editors/render/render_internal.c
===================================================================
diff --git a/source/blender/editors/render/render_internal.c
b/source/blender/editors/render/render_internal.c
index 1bf4806..eaaed0f 100644
--- a/source/blender/editors/render/render_internal.c
+++ b/source/blender/editors/render/render_internal.c
@@ -1432,19 +1432,18 @@ void render_view3d_draw(RenderEngine *engine, const
bContext *C)
float scale_x = (float) ar->winx / rres.rectx;
float scale_y = (float) ar->winy / rres.recty;
- /* Dithering is not supported on GLSL yet */
- force_fallback |= dither != 0.0f;
-
/* If user decided not to use GLSL, fallback to
glaDrawPixelsAuto */
force_fallback |= (U.image_draw_method !=
IMAGE_DRAW_METHOD_GLSL);
/* Try using GLSL display transform. */
if (force_fallback == false) {
- if
(IMB_colormanagement_setup_glsl_draw(&scene->view_settings,
&scene->display_settings, 0.0f, true)) {
+ if
(IMB_colormanagement_setup_glsl_draw(&scene->view_settings,
&scene->display_settings, dither, true)) {
glEnable(GL_BLEND);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
+ glPixelZoom(scale_x, scale_y);
glaDrawPixelsTex(rres.xof, rres.yof,
rres.rectx, rres.recty, GL_RGBA, GL_FLOAT,
GL_NEAREST, rres.rectf);
+ glPixelZoom(1.0f, 1.0f);
glDisable(GL_BLEND);
IMB_colormanagement_finish_glsl_draw();
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