Commit: 140a3aca7c5a152e24a6703e42f3d07f2bff82f9
Author: Ines Almeida
Date:   Fri Jun 6 08:33:15 2014 +0100
https://developer.blender.org/rB140a3aca7c5a152e24a6703e42f3d07f2bff82f9

BGE: python API cleanup - bge submodules definitions

===================================================================

M       source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
M       source/gameengine/Ketsji/KX_PyConstraintBinding.h
M       source/gameengine/Ketsji/KX_PythonInit.cpp
M       source/gameengine/Ketsji/KX_PythonInit.h
M       source/gameengine/VideoTexture/blendVideoTex.cpp

===================================================================

diff --git a/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp 
b/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
index 94b70af..f7027be 100644
--- a/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
+++ b/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
@@ -714,7 +714,7 @@ static struct PyMethodDef physicsconstraints_methods[] = {
 };
 
 static struct PyModuleDef PhysicsConstraints_module_def = {
-       {}, /* m_base */
+       PyModuleDef_HEAD_INIT,
        "PhysicsConstraints",  /* m_name */
        PhysicsConstraints_module_documentation,  /* m_doc */
        0,  /* m_size */
@@ -725,7 +725,7 @@ static struct PyModuleDef PhysicsConstraints_module_def = {
        0,  /* m_free */
 };
 
-PyObject *initPythonConstraintBinding()
+PyMODINIT_FUNC initConstraintPythonBinding()
 {
 
        PyObject *ErrorObject;
@@ -783,7 +783,7 @@ PyObject *initPythonConstraintBinding()
                Py_FatalError("can't initialize module PhysicsConstraints");
        }
 
-       return d;
+       return m;
 }
 
 #if 0
diff --git a/source/gameengine/Ketsji/KX_PyConstraintBinding.h 
b/source/gameengine/Ketsji/KX_PyConstraintBinding.h
index b4a520c..2bf9f7e 100644
--- a/source/gameengine/Ketsji/KX_PyConstraintBinding.h
+++ b/source/gameengine/Ketsji/KX_PyConstraintBinding.h
@@ -36,7 +36,8 @@
 
 #include <Python.h>
 
-PyObject*                              initPythonConstraintBinding();
+PyMODINIT_FUNC initConstraintPythonBinding();
+
 void   PHY_SetActiveEnvironment(class  PHY_IPhysicsEnvironment* env);
 PHY_IPhysicsEnvironment*       PHY_GetActiveEnvironment();
 #endif  /* WITH_PYTHON */
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp 
b/source/gameengine/Ketsji/KX_PythonInit.cpp
index 44f26fa..83ac027 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -1467,15 +1467,12 @@ static struct PyModuleDef GameLogic_module_def = {
        0,  /* m_free */
 };
 
-PyObject *initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick 
hack to get gravity hook
+PyMODINIT_FUNC initGameLogicPythonBinding()
 {
        PyObject *m;
        PyObject *d;
        PyObject *item; /* temp PyObject *storage */
 
-       gp_KetsjiEngine = engine;
-       gp_KetsjiScene = scene;
-
        gUseVisibilityTemp=false;
 
        PyObjectPlus::ClearDeprecationWarning(); /* Not that nice to call here 
but makes sure warnings are reset between loading scenes */
@@ -2137,19 +2134,24 @@ void setupGamePython(KX_KetsjiEngine* ketsjiengine, 
KX_Scene *startscene, Main *
                dictionaryobject= initGamePythonScripting(blenderdata);
 
        ketsjiengine->SetPyNamespace(dictionaryobject);
-       initRasterizer(ketsjiengine->GetRasterizer(), 
ketsjiengine->GetCanvas());
-       *gameLogic = initGameLogic(ketsjiengine, startscene);
-
-       /* is set in initGameLogic so only set here if we want it to persist 
between scenes */
+       gp_Canvas = ketsjiengine->GetCanvas();
+       gp_Rasterizer = ketsjiengine->GetRasterizer();
+       gp_KetsjiEngine = ketsjiengine;
+       gp_KetsjiScene = startscene;
+
+       initGameLogicPythonBinding();
+       initRasterizerPythonBinding();
+       initGameKeysPythonBinding();
+       initConstraintPythonBinding();
+       initVideoTexturePythonBinding();
+
+       *gameLogic = PyDict_GetItemString(PyImport_GetModuleDict(), 
"GameLogic");
+       /* is set in initGameLogicPythonBinding so only set here if we want it 
to persist between scenes */
        if (pyGlobalDict)
                PyDict_SetItemString(PyModule_GetDict(*gameLogic), 
"globalDict", pyGlobalDict); // Same as importing the module.
 
        *gameLogic_keys = PyDict_Keys(PyModule_GetDict(*gameLogic));
 
-       initGameKeys();
-       initPythonConstraintBinding();
-       initVideoTexture();
-
        /* could be done a lot more nicely, but for now a quick way to get 
bge.* working */
        PyRun_SimpleString("sys = __import__('sys');"
                           "bge = type(sys)('bge');"
@@ -2173,7 +2175,7 @@ void setupGamePython(KX_KetsjiEngine* ketsjiengine, 
KX_Scene *startscene, Main *
 }
 
 static struct PyModuleDef Rasterizer_module_def = {
-       {}, /* m_base */
+       PyModuleDef_HEAD_INIT,
        "Rasterizer",  /* m_name */
        Rasterizer_module_documentation,  /* m_doc */
        0,  /* m_size */
@@ -2184,11 +2186,8 @@ static struct PyModuleDef Rasterizer_module_def = {
        0,  /* m_free */
 };
 
-PyObject *initRasterizer(RAS_IRasterizer* rasty,RAS_ICanvas* canvas)
+PyMODINIT_FUNC initRasterizerPythonBinding()
 {
-       gp_Canvas = canvas;
-       gp_Rasterizer = rasty;
-
        PyObject *m;
        PyObject *d;
        PyObject *item;
@@ -2235,7 +2234,7 @@ PyObject *initRasterizer(RAS_IRasterizer* 
rasty,RAS_ICanvas* canvas)
                Py_FatalError("can't initialize module Rasterizer");
        }
 
-       return d;
+       return m;
 }
 
 
@@ -2309,7 +2308,7 @@ static struct PyMethodDef gamekeys_methods[] = {
 };
 
 static struct PyModuleDef GameKeys_module_def = {
-       {}, /* m_base */
+       PyModuleDef_HEAD_INIT,
        "GameKeys",  /* m_name */
        GameKeys_module_documentation,  /* m_doc */
        0,  /* m_size */
@@ -2320,7 +2319,7 @@ static struct PyModuleDef GameKeys_module_def = {
        0,  /* m_free */
 };
 
-PyObject *initGameKeys()
+PyMODINIT_FUNC initGameKeysPythonBinding()
 {
        PyObject *m;
        PyObject *d;
@@ -2483,7 +2482,7 @@ PyObject *initGameKeys()
                Py_FatalError("can't initialize module GameKeys");
        }
 
-       return d;
+       return m;
 }
 
 // utility function for loading and saving the globalDict
diff --git a/source/gameengine/Ketsji/KX_PythonInit.h 
b/source/gameengine/Ketsji/KX_PythonInit.h
index e9c94a0..8eaef34 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.h
+++ b/source/gameengine/Ketsji/KX_PythonInit.h
@@ -36,6 +36,9 @@
 #include "STR_String.h"
 #include "MT_Vector3.h"
 
+class KX_KetsjiEngine;
+class KX_Scene;
+
 typedef enum {
        psl_Lowest = 0,
        psl_Highest,
@@ -44,10 +47,10 @@ typedef enum {
 extern bool gUseVisibilityTemp;
 
 #ifdef WITH_PYTHON
-PyObject *initGameLogic(class KX_KetsjiEngine *engine, class KX_Scene 
*ketsjiscene);
-PyObject *initGameKeys();
-PyObject *initRasterizer(class RAS_IRasterizer *rasty,class RAS_ICanvas 
*canvas);
-PyObject *initVideoTexture(void);
+PyMODINIT_FUNC initGameLogicPythonBinding(void);
+PyMODINIT_FUNC initGameKeysPythonBinding(void);
+PyMODINIT_FUNC initRasterizerPythonBinding(void);
+PyMODINIT_FUNC initVideoTexturePythonBinding(void);
 PyObject *initGamePlayerPythonScripting(struct Main *maggie, int argc, char 
**argv);
 PyObject *initGamePythonScripting(struct Main *maggie);
 
@@ -68,9 +71,9 @@ void removeImportMain(struct Main *maggie);
 class KX_KetsjiEngine;
 class KX_Scene;
 
-void KX_SetActiveScene(class KX_Scene *scene);
-class KX_Scene *KX_GetActiveScene();
-class KX_KetsjiEngine *KX_GetActiveEngine();
+void KX_SetActiveScene(KX_Scene *scene);
+KX_Scene *KX_GetActiveScene();
+KX_KetsjiEngine *KX_GetActiveEngine();
 
 typedef int (*PyNextFrameFunc)(void *);
 
diff --git a/source/gameengine/VideoTexture/blendVideoTex.cpp 
b/source/gameengine/VideoTexture/blendVideoTex.cpp
index 8662b8a..b753924 100644
--- a/source/gameengine/VideoTexture/blendVideoTex.cpp
+++ b/source/gameengine/VideoTexture/blendVideoTex.cpp
@@ -163,7 +163,7 @@ PyDoc_STRVAR(VideoTexture_module_documentation,
 );
 
 static struct PyModuleDef VideoTexture_module_def = {
-       {}, /* m_base */
+       PyModuleDef_HEAD_INIT,
        "VideoTexture",  /* m_name */
        VideoTexture_module_documentation,  /* m_doc */
        0,  /* m_size */
@@ -174,7 +174,7 @@ static struct PyModuleDef VideoTexture_module_def = {
        0,  /* m_free */
 };
 
-PyObject *initVideoTexture(void)
+PyMODINIT_FUNC initVideoTexturePythonBinding(void)
 {
        PyObject *m;

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