Commit: f7aaa81a57e5499761319a18b647fa967ace4438
Author: Campbell Barton
Date:   Mon Jun 23 16:35:43 2014 +1000
https://developer.blender.org/rBf7aaa81a57e5499761319a18b647fa967ace4438

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===================================================================

M       source/blender/editors/sculpt_paint/paint_image_2d.c
M       source/blender/editors/sculpt_paint/paint_image_proj.c

===================================================================

diff --git a/source/blender/editors/sculpt_paint/paint_image_2d.c 
b/source/blender/editors/sculpt_paint/paint_image_2d.c
index bc08eb1..7a9c7b6 100644
--- a/source/blender/editors/sculpt_paint/paint_image_2d.c
+++ b/source/blender/editors/sculpt_paint/paint_image_2d.c
@@ -1368,7 +1368,7 @@ void paint_2d_bucket_fill (const bContext *C, float 
color[3], Brush *br, float m
                return;
 
        do_float = (ibuf->rect_float != NULL);
-       /* first check if our image is float. If it is not we should correct 
the colour to
+       /* first check if our image is float. If it is not we should correct 
the color to
         * be in gamma space. strictly speaking this is not correct, but 
blender does not paint
         * byte images in linear space */
        if (!do_float) {
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c 
b/source/blender/editors/sculpt_paint/paint_image_proj.c
index fcf2456..54f5bf0 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -1402,7 +1402,7 @@ static ProjPixel *project_paint_uvpixel_init(
        projPixel = (ProjPixel *)BLI_memarena_alloc(arena, ps->pixel_sizeof);
 
        /* calculate the undo tile offset of the pixel, used to store the 
original
-        * pixel colour and acculmuated mask if any */
+        * pixel color and accumulated mask if any */
        x_tile =  x_px >> IMAPAINT_TILE_BITS;
        y_tile =  y_px >> IMAPAINT_TILE_BITS;

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