Commit: 3bd965bc03500c552e043ad7e0eb55853e2b0755
Author: Sergey Sharybin
Date:   Mon Jun 23 14:25:52 2014 +0600
https://developer.blender.org/rB3bd965bc03500c552e043ad7e0eb55853e2b0755

Fix T40764: Keyframed Render Layers Don't Work as Intended

===================================================================

M       source/blender/render/intern/include/renderpipeline.h
M       source/blender/render/intern/source/convertblender.c
M       source/blender/render/intern/source/external_engine.c
M       source/blender/render/intern/source/pipeline.c

===================================================================

diff --git a/source/blender/render/intern/include/renderpipeline.h 
b/source/blender/render/intern/include/renderpipeline.h
index e713d48..a831ab3 100644
--- a/source/blender/render/intern/include/renderpipeline.h
+++ b/source/blender/render/intern/include/renderpipeline.h
@@ -34,11 +34,13 @@
 #define __RENDERPIPELINE_H__
 
 struct Render;
+struct RenderData;
 struct RenderLayer;
 struct RenderResult;
 
 struct RenderLayer *render_get_active_layer(struct Render *re, struct 
RenderResult *rr);
 float panorama_pixel_rot(struct Render *re);
+void render_update_anim_renderdata(struct Render *re, struct RenderData *rd);
 
 #endif /* __RENDERPIPELINE_H__ */
 
diff --git a/source/blender/render/intern/source/convertblender.c 
b/source/blender/render/intern/source/convertblender.c
index b28d1de..3e72ef0 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -5146,8 +5146,10 @@ void RE_Database_FromScene(Render *re, Main *bmain, 
Scene *scene, unsigned int l
                lay &= 0xFF000000;
        
        /* applies changes fully */
-       if ((re->r.scemode & 
(R_NO_FRAME_UPDATE|R_BUTS_PREVIEW|R_VIEWPORT_PREVIEW))==0)
+       if ((re->r.scemode & 
(R_NO_FRAME_UPDATE|R_BUTS_PREVIEW|R_VIEWPORT_PREVIEW))==0) {
                BKE_scene_update_for_newframe(re->eval_ctx, re->main, 
re->scene, lay);
+               render_update_anim_renderdata(re, &re->scene->r);
+       }
        
        /* if no camera, viewmat should have been set! */
        if (use_camera_view && camera) {
diff --git a/source/blender/render/intern/source/external_engine.c 
b/source/blender/render/intern/source/external_engine.c
index 9017e7f..1df701c 100644
--- a/source/blender/render/intern/source/external_engine.c
+++ b/source/blender/render/intern/source/external_engine.c
@@ -60,6 +60,7 @@
 #include "RE_bake.h"
 
 #include "initrender.h"
+#include "renderpipeline.h"
 #include "render_types.h"
 #include "render_result.h"
 
@@ -575,6 +576,7 @@ int RE_engine_render(Render *re, int do_all)
                }
 
                BKE_scene_update_for_newframe(re->eval_ctx, re->main, 
re->scene, lay);
+               render_update_anim_renderdata(re, &re->scene->r);
        }
 
        /* create render result */
diff --git a/source/blender/render/intern/source/pipeline.c 
b/source/blender/render/intern/source/pipeline.c
index d4f089d..bdd911df 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -730,7 +730,7 @@ void RE_ChangeResolution(Render *re, int winx, int winy, 
rcti *disprect)
 
 /* update some variables that can be animated, and otherwise wouldn't be due to
  * RenderData getting copied once at the start of animation render */
-static void render_update_anim_renderdata(Render *re, RenderData *rd)
+void render_update_anim_renderdata(Render *re, RenderData *rd)
 {
        /* filter */
        re->r.gauss = rd->gauss;

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