Commit: 0b5fda56781027fbfbc0bc9cad4f99663ce034d5
Author: Sergey Sharybin
Date: Mon Jun 30 16:54:52 2014 +0600
https://developer.blender.org/rB0b5fda56781027fbfbc0bc9cad4f99663ce034d5
Condition was inverted in the previous transparent shadows commit
Handbook example what happens when you've got loads of patches
and not double-check stuff before committing.
===================================================================
M intern/cycles/kernel/kernel_shadow.h
===================================================================
diff --git a/intern/cycles/kernel/kernel_shadow.h
b/intern/cycles/kernel/kernel_shadow.h
index 3d76f43..439e8bb 100644
--- a/intern/cycles/kernel/kernel_shadow.h
+++ b/intern/cycles/kernel/kernel_shadow.h
@@ -66,7 +66,7 @@ ccl_device_inline bool shadow_blocked(KernelGlobals *kg,
PathState *state, Ray *
if(kernel_data.integrator.transparent_shadows) {
/* check transparent bounces here, for volume scatter which can
do
* lighting before surface path termination is checked */
- if(state->transparent_bounce <
kernel_data.integrator.transparent_max_bounce)
+ if(state->transparent_bounce >=
kernel_data.integrator.transparent_max_bounce)
return true;
/* intersect to find an opaque surface, or record all
transparent surface hits */
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