Commit: cad3a7d36ccd2b776fefc9401486fda33d27a5ec
Author: Sergey Sharybin
Date: Thu Jul 3 13:58:52 2014 +0600
https://developer.blender.org/rBcad3a7d36ccd2b776fefc9401486fda33d27a5ec
Add comment around adaptive subsivisions
They will requite tessellation shader implemented, let's not
worry about this at this point.
===================================================================
M intern/opensubdiv/opensubdiv_capi.cc
===================================================================
diff --git a/intern/opensubdiv/opensubdiv_capi.cc
b/intern/opensubdiv/opensubdiv_capi.cc
index 1ae9e75..c5fe795 100644
--- a/intern/opensubdiv/opensubdiv_capi.cc
+++ b/intern/opensubdiv/opensubdiv_capi.cc
@@ -270,6 +270,9 @@ struct OpenSubdiv_GLMesh
*openSubdiv_createOsdGLMeshFromEvaluator(
OsdHbrMesh *hmesh = util_mesh.GetHbrMesh();
OsdMeshBitset bits;
+ /* TODO(sergey): Adaptive subdivisions are not currently
+ * possible because of the lack of tessellation shadet.
+ */
bits.set(OpenSubdiv::MeshAdaptive, 0);
bits.set(OpenSubdiv::MeshFVarData, 1);
_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs