Commit: d5b88e62ca9196479a3cb51c12bd1c91a5514d29
Author: Ines Almeida
Date:   Fri Jul 4 11:48:38 2014 +0100
https://developer.blender.org/rBd5b88e62ca9196479a3cb51c12bd1c91a5514d29

Fixing own mistake

===================================================================

M       source/gameengine/Converter/BL_BlenderDataConversion.cpp

===================================================================

diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp 
b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index 0900094..954b58c 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -1392,8 +1392,7 @@ static void BL_CreatePhysicsObjectNew(KX_GameObject* 
gameobj,
        /* When the parent is not OB_DYNAMIC and has no OB_COLLISION then it 
gets no bullet controller
         * and cant be apart of the parents compound shape, same goes for 
OB_SOFT_BODY */
        if (parent && (parent->gameflag & (OB_DYNAMIC | OB_COLLISION))) {
-               
-               if (parent && (parent->gameflag & (OB_DYNAMIC | OB_COLLISION)) 
&& !(parent->gameflag & OB_SOFT_BODY)) {
+               if( (parent->gameflag & OB_CHILD)!=0 && 
(blenderobject->gameflag & OB_CHILD) && !(parent->gameflag & OB_SOFT_BODY)) {
                        isCompoundChild = true;
                }
        }

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