Commit: ed9bd6b95d29273b2cc2e96d05210ebba7a3a3cf
Author: Ines Almeida
Date:   Tue Jul 1 10:00:20 2014 +0100
https://developer.blender.org/rBed9bd6b95d29273b2cc2e96d05210ebba7a3a3cf

gameengine: KX_Scene comment cleanup

===================================================================

M       source/gameengine/Ketsji/KX_Scene.cpp

===================================================================

diff --git a/source/gameengine/Ketsji/KX_Scene.cpp 
b/source/gameengine/Ketsji/KX_Scene.cpp
index 0dfdb3d..42fcb21 100644
--- a/source/gameengine/Ketsji/KX_Scene.cpp
+++ b/source/gameengine/Ketsji/KX_Scene.cpp
@@ -865,8 +865,6 @@ SCA_IObject* KX_Scene::AddReplicaObject(class CValue* 
originalobject,
        m_map_gameobject_to_replica.clear();
        m_groupGameObjects.clear();
 
-       // todo: place a timebomb in the object, for temporarily objects :)
-       // lifespan of zero means 'this object lives forever'
        KX_GameObject* originalobj = (KX_GameObject*) originalobject;
        KX_GameObject* parentobj = (KX_GameObject*) parentobject;
 
@@ -875,9 +873,10 @@ SCA_IObject* KX_Scene::AddReplicaObject(class CValue* 
originalobject,
        // lets create a replica
        KX_GameObject* replica = (KX_GameObject*) 
AddNodeReplicaObject(NULL,originalobj);
 
+       // add a timebomb to this object
+       // lifespan of zero means 'this object lives forever'
        if (lifespan > 0)
        {
-               // add a timebomb to this object
                // for now, convert between so called frames and realtime
                m_tempObjectList->Add(replica->AddRef());
                // this convert the life from frames to sort-of seconds, hard 
coded 0.02 that assumes we have 50 frames per second
@@ -913,7 +912,6 @@ SCA_IObject* KX_Scene::AddReplicaObject(class CValue* 
originalobject,
        
        // get the rootnode's scale
        MT_Vector3 newscale = 
parentobj->GetSGNode()->GetRootSGParent()->GetLocalScale();
-
        // set the replica's relative scale with the rootnode's scale
        replica->NodeSetRelativeScale(newscale);

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