Commit: 5b0e4cd8c99e500baee0d951f4819b68c9215cd9
Author: Lukas Tönne
Date: Wed Jul 9 17:24:31 2014 +0200
https://developer.blender.org/rB5b0e4cd8c99e500baee0d951f4819b68c9215cd9
Fix T41003: Object Info's Random socket produces erratic results when
material is applied to multiple Dupli instances of an object.
One of the random_id initialization lines for cycles objects slipped
into the basic update part in this commit:
rBb98ff5cb5b2c14c33b16e3b129e1e08810e90a6c
This would constantly re-shuffle the random_id ...
===================================================================
M intern/cycles/blender/blender_object.cpp
===================================================================
diff --git a/intern/cycles/blender/blender_object.cpp
b/intern/cycles/blender/blender_object.cpp
index 2897ef1..94dec0b 100644
--- a/intern/cycles/blender/blender_object.cpp
+++ b/intern/cycles/blender/blender_object.cpp
@@ -289,7 +289,6 @@ Object *BlenderSync::sync_object(BL::Object b_parent, int
persistent_id[OBJECT_P
uint visibility = object_ray_visibility(b_ob) & PATH_RAY_ALL_VISIBILITY;
if(b_parent.ptr.data != b_ob.ptr.data) {
visibility &= object_ray_visibility(b_parent);
- object->random_id ^=
hash_int(hash_string(b_parent.name().c_str()));
}
/* make holdout objects on excluded layer invisible for non-camera rays
*/
_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs