Commit: f5caab2cf7f19c79f57ac0e3c2900943ac06af45
Author: Antony Riakiotakis
Date: Wed Jul 9 20:13:22 2014 +0300
https://developer.blender.org/rBf5caab2cf7f19c79f57ac0e3c2900943ac06af45
Fix T40997, artifacts when unhiding part of the mesh in dyntopo.
Tagging a face as hidden should not be done only when hiding.
===================================================================
M source/blender/editors/sculpt_paint/paint_hide.c
===================================================================
diff --git a/source/blender/editors/sculpt_paint/paint_hide.c
b/source/blender/editors/sculpt_paint/paint_hide.c
index d1a7f00..f1c91d0 100644
--- a/source/blender/editors/sculpt_paint/paint_hide.c
+++ b/source/blender/editors/sculpt_paint/paint_hide.c
@@ -252,14 +252,14 @@ static void partialvis_update_bmesh_verts(BMesh *bm,
}
}
-static void partialvis_update_bmesh_faces(GSet *faces, PartialVisAction action)
+static void partialvis_update_bmesh_faces(GSet *faces)
{
GSetIterator gs_iter;
GSET_ITER (gs_iter, faces) {
BMFace *f = BLI_gsetIterator_getKey(&gs_iter);
- if ((action == PARTIALVIS_HIDE) &&
paint_is_bmesh_face_hidden(f))
+ if (paint_is_bmesh_face_hidden(f))
BM_elem_flag_enable(f, BM_ELEM_HIDDEN);
else
BM_elem_flag_disable(f, BM_ELEM_HIDDEN);
@@ -301,7 +301,7 @@ static void partialvis_update_bmesh(Object *ob,
&any_visible);
/* finally loop over node faces and tag the ones that are fully hidden
*/
- partialvis_update_bmesh_faces(faces, action);
+ partialvis_update_bmesh_faces(faces);
if (any_changed) {
BKE_pbvh_node_mark_rebuild_draw(node);
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