Commit: a1aa96940c74f51a8661a497286c8e9b7ecc460f
Author: Mitchell Stokes
Date:   Wed Jul 9 22:34:45 2014 -0700
https://developer.blender.org/rBa1aa96940c74f51a8661a497286c8e9b7ecc460f

Revert "Fix T40257: Frustum culling not working properly"

This reverts commit 978dba4616852e0b94374f2ae56934049d9b3669. The change
still doesn't provide accurate culling information, and actually breaks
animation culling.

===================================================================

M       source/gameengine/Ketsji/KX_GameObject.cpp
M       source/gameengine/Ketsji/KX_GameObject.h

===================================================================

diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp 
b/source/gameengine/Ketsji/KX_GameObject.cpp
index f61d08e..de528ae 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -928,27 +928,6 @@ KX_GameObject::SetVisible(
        }
 }
 
-bool KX_GameObject::GetCulled()
-{
-       // If we're set to not cull, double-check with
-       // the mesh slots first. This is kind of nasty, but
-       // it allows us to get proper culling information.
-       if (!m_bCulled)
-       {
-               SG_QList::iterator<RAS_MeshSlot> mit(m_meshSlots);
-               for (mit.begin(); !mit.end(); ++mit)
-               {
-                       if ((*mit)->m_bCulled)
-                       {
-                               m_bCulled = true;
-                               break;
-                       }
-               }
-       }
-
-       return m_bCulled;
-}
-
 static void setOccluder_recursive(SG_Node* node, bool v)
 {
        NodeList& children = node->GetSGChildren();
diff --git a/source/gameengine/Ketsji/KX_GameObject.h 
b/source/gameengine/Ketsji/KX_GameObject.h
index f7f40ac..7450be4 100644
--- a/source/gameengine/Ketsji/KX_GameObject.h
+++ b/source/gameengine/Ketsji/KX_GameObject.h
@@ -852,10 +852,10 @@ public:
        /**
         * Was this object culled?
         */
-       bool
+       inline bool
        GetCulled(
                void
-       );
+       ) { return m_bCulled; }
 
        /**
         * Set culled flag of this object

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