Commit: 7782970300ad391143f17aa0d0b5607a56e666ce
Author: Jonathan deWerd
Date:   Thu Jul 3 11:43:16 2014 -0400
https://developer.blender.org/rB7782970300ad391143f17aa0d0b5607a56e666ce

Bugfix: inadvertant bool_SUB->bool_UNION fix for trimming verts that start in a 
grid cell but not in any of its polygons.

===================================================================

M       source/blender/editors/curve/GridMesh.cpp
M       source/blender/editors/curve/GridMesh_GLUT_debug_tool.cpp

===================================================================

diff --git a/source/blender/editors/curve/GridMesh.cpp 
b/source/blender/editors/curve/GridMesh.cpp
index 3a81cfa..99f855a 100644
--- a/source/blender/editors/curve/GridMesh.cpp
+++ b/source/blender/editors/curve/GridMesh.cpp
@@ -797,6 +797,7 @@ void GridMesh::label_interior_freepoly(int poly) {
        int over_poly = poly_for_cell(x,y);
        std::set<int> inside; // The set of polygons we are currently inside
        for (int p=over_poly; p; p=v[p].next_poly) {
+               if (!point_in_polygon(x, y, p)) continue;
                if (inside.count(p)) {
                        inside.erase(p);
                } else {
diff --git a/source/blender/editors/curve/GridMesh_GLUT_debug_tool.cpp 
b/source/blender/editors/curve/GridMesh_GLUT_debug_tool.cpp
index c528d0b..e1059bd 100644
--- a/source/blender/editors/curve/GridMesh_GLUT_debug_tool.cpp
+++ b/source/blender/editors/curve/GridMesh_GLUT_debug_tool.cpp
@@ -500,8 +500,12 @@ void GLUT_motion(int x, int y) {
 void GLUT_passive(int x, int y) {
        float sx,sy,dist;
        glut_coords_2_scene(x,y,&sx,&sy);
-       int v = closest_vert(sx,sy,&dist);
-       if (dist<.1) printf("Vertex near cursor: %i\n",v);
+       int vert = closest_vert(sx,sy,&dist);
+       if (dist<.1) {
+               GreinerV2f &v = gm->v[vert];
+               int ie=v.is_entry, ir=v.is_interior, is=v.is_intersection;
+               printf("Hover vert: %i is_entry:%i is_interior:%i 
is_intersection:%i\n",vert,ie,ir,is);
+       }
 }

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