Commit: 4bc39d51be56b72339471db09904c6a5b3d20b1a
Author: Dalai Felinto
Date:   Mon Jul 7 12:30:43 2014 -0300
https://developer.blender.org/rB4bc39d51be56b72339471db09904c6a5b3d20b1a

View3D Walk: Rename gravity by gravity_state (cleanup)

===================================================================

M       source/blender/editors/space_view3d/view3d_walk.c

===================================================================

diff --git a/source/blender/editors/space_view3d/view3d_walk.c 
b/source/blender/editors/space_view3d/view3d_walk.c
index 1c3e223..0b80a57 100644
--- a/source/blender/editors/space_view3d/view3d_walk.c
+++ b/source/blender/editors/space_view3d/view3d_walk.c
@@ -280,7 +280,7 @@ typedef struct WalkInfo {
        bool is_reversed;
 
        /* gravity system */
-       eWalkGravityState gravity;
+       eWalkGravityState gravity_state;
 
        /* height to use in walk mode */
        float view_height;
@@ -360,11 +360,11 @@ static void walk_navigation_mode_set(bContext *C, 
WalkInfo *walk, eWalkMethod mo
 {
        if (mode == WALK_MODE_FREE) {
                walk->navigation_mode = WALK_MODE_FREE;
-               walk->gravity = WALK_GRAVITY_STATE_OFF;
+               walk->gravity_state = WALK_GRAVITY_STATE_OFF;
        }
        else { /* WALK_MODE_GRAVITY */
                walk->navigation_mode = WALK_MODE_GRAVITY;
-               walk->gravity = WALK_GRAVITY_STATE_START;
+               walk->gravity_state = WALK_GRAVITY_STATE_START;
        }
 
        walk_update_header(C, walk);
@@ -510,7 +510,7 @@ static bool initWalkInfo(bContext *C, WalkInfo *walk, 
wmOperator *op)
        walk->speed = U.walk_navigation.walk_speed;
        walk->speed_factor = U.walk_navigation.walk_speed_factor;
 
-       walk->gravity = WALK_GRAVITY_STATE_OFF;
+       walk->gravity_state = WALK_GRAVITY_STATE_OFF;
 
        walk->is_reversed = ((U.walk_navigation.flag & USER_WALK_MOUSE_REVERSE) 
!= 0);
 
@@ -758,7 +758,7 @@ static void walkEvent(bContext *C, wmOperator *UNUSED(op), 
WalkInfo *walk, const
 #define JUMP_SPEED_MAX sqrtf(2.0f * EARTH_GRAVITY * walk->jump_height)
 
                        case WALK_MODAL_JUMP_STOP:
-                               if (walk->gravity == WALK_GRAVITY_STATE_JUMP) {
+                               if (walk->gravity_state == 
WALK_GRAVITY_STATE_JUMP) {
                                        float t;
 
                                        /* delta time */
@@ -772,18 +772,18 @@ static void walkEvent(bContext *C, wmOperator 
*UNUSED(op), WalkInfo *walk, const
                                        walk->teleport.duration = 
getVelocityZeroTime(walk->speed_jump);
 
                                        /* no more increase of jump speed */
-                                       walk->gravity = WALK_GRAVITY_STATE_ON;
+                                       walk->gravity_state = 
WALK_GRAVITY_STATE_ON;
                                }
                                break;
                        case WALK_MODAL_JUMP:
                                if ((walk->navigation_mode == 
WALK_MODE_GRAVITY) &&
-                                   (walk->gravity == WALK_GRAVITY_STATE_OFF) &&
+                                   (walk->gravity_state == 
WALK_GRAVITY_STATE_OFF) &&
                                    (walk->teleport.state == 
WALK_TELEPORT_STATE_OFF))
                                {
                                        /* no need to check for ground,
                                         * walk->gravity wouldn't be off
                                         * if we were over a hole */
-                                       walk->gravity = WALK_GRAVITY_STATE_JUMP;
+                                       walk->gravity_state = 
WALK_GRAVITY_STATE_JUMP;
                                        walk->speed_jump = JUMP_SPEED_MAX;
 
                                        walk->teleport.initial_time = 
PIL_check_seconds_timer();
@@ -910,7 +910,7 @@ static int walkApply(bContext *C, WalkInfo *walk)
                if ((walk->active_directions) ||
                    moffset[0] || moffset[1] ||
                    walk->teleport.state == WALK_TELEPORT_STATE_ON ||
-                   walk->gravity != WALK_GRAVITY_STATE_OFF)
+                   walk->gravity_state != WALK_GRAVITY_STATE_OFF)
                {
                        float dvec_tmp[3];
 
@@ -1000,7 +1000,7 @@ static int walkApply(bContext *C, WalkInfo *walk)
 
                        /* WASD - 'move' translation code */
                        if ((walk->active_directions) &&
-                           (walk->gravity == WALK_GRAVITY_STATE_OFF))
+                           (walk->gravity_state == WALK_GRAVITY_STATE_OFF))
                        {
 
                                short direction;
@@ -1076,7 +1076,7 @@ static int walkApply(bContext *C, WalkInfo *walk)
 
                        /* stick to the floor */
                        if (walk->navigation_mode == WALK_MODE_GRAVITY &&
-                           ELEM(walk->gravity,
+                           ELEM(walk->gravity_state,
                                 WALK_GRAVITY_STATE_OFF,
                                 WALK_GRAVITY_STATE_START))
                        {
@@ -1101,13 +1101,13 @@ static int walkApply(bContext *C, WalkInfo *walk)
                                        dvec[2] -= difference;
 
                                        /* in case we switched from FREE to 
GRAVITY too close to the ground */
-                                       if (walk->gravity == 
WALK_GRAVITY_STATE_START)
-                                               walk->gravity = 
WALK_GRAVITY_STATE_OFF;
+                                       if (walk->gravity_state == 
WALK_GRAVITY_STATE_START)
+                                               walk->gravity_state = 
WALK_GRAVITY_STATE_OFF;
                                }
                                else {
                                        /* hijack the teleport variables */
                                        walk->teleport.initial_time = 
PIL_check_seconds_timer();
-                                       walk->gravity = WALK_GRAVITY_STATE_ON;
+                                       walk->gravity_state = 
WALK_GRAVITY_STATE_ON;
                                        walk->teleport.duration = 0.0f;
 
                                        copy_v3_v3(walk->teleport.origin, 
walk->rv3d->viewinv[3]);
@@ -1117,7 +1117,7 @@ static int walkApply(bContext *C, WalkInfo *walk)
                        }
 
                        /* Falling or jumping) */
-                       if (ELEM(walk->gravity, WALK_GRAVITY_STATE_ON, 
WALK_GRAVITY_STATE_JUMP)) {
+                       if (ELEM(walk->gravity_state, WALK_GRAVITY_STATE_ON, 
WALK_GRAVITY_STATE_JUMP)) {
                                float t;
                                float z_cur, z_new;
                                bool ret;
@@ -1148,7 +1148,7 @@ static int walkApply(bContext *C, WalkInfo *walk)
                                        if (difference > 0.0f) {
                                                /* quit falling, lands at 
"view_height" from the floor */
                                                dvec[2] -= difference;
-                                               walk->gravity = 
WALK_GRAVITY_STATE_OFF;
+                                               walk->gravity_state = 
WALK_GRAVITY_STATE_OFF;
                                                walk->speed_jump = 0.0f;
                                        }
                                        else {

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