Commit: 5dc0639d6bee134137a4a935a68bc4a12d021b4c
Author: Campbell Barton
Date:   Sat Jul 12 19:50:45 2014 +1000
https://developer.blender.org/rB5dc0639d6bee134137a4a935a68bc4a12d021b4c

Use BKE_texpaint_ prefix

===================================================================

M       source/blender/blenkernel/BKE_material.h
M       source/blender/blenkernel/intern/depsgraph.c
M       source/blender/blenkernel/intern/material.c
M       source/blender/editors/render/render_update.c
M       source/blender/editors/sculpt_paint/paint_image.c
M       source/blender/editors/sculpt_paint/paint_image_proj.c

===================================================================

diff --git a/source/blender/blenkernel/BKE_material.h 
b/source/blender/blenkernel/BKE_material.h
index 1764c52..e69299a 100644
--- a/source/blender/blenkernel/BKE_material.h
+++ b/source/blender/blenkernel/BKE_material.h
@@ -86,9 +86,9 @@ short find_material_index(struct Object *ob, struct Material 
*ma);
 bool object_add_material_slot(struct Object *ob);
 bool object_remove_material_slot(struct Object *ob);
 
-void BKE_refresh_texpaint_slot_cache(struct Material *ma, bool use_nodes);
-void BKE_refresh_object_texpaint_slots(struct Object *ob, bool use_nodes);
-void BKE_clear_texpaint_slots(struct Material *ma);
+void BKE_texpaint_slot_refresh_cache(struct Material *ma, bool use_nodes);
+void BKE_texpaint_slots_refresh_object(struct Object *ob, bool use_nodes);
+void BKE_texpaint_slots_clear(struct Material *ma);
 
 /* rna api */
 void BKE_material_resize_id(struct ID *id, short totcol, bool do_id_user);
diff --git a/source/blender/blenkernel/intern/depsgraph.c 
b/source/blender/blenkernel/intern/depsgraph.c
index f9e1a2c..059b4bb 100644
--- a/source/blender/blenkernel/intern/depsgraph.c
+++ b/source/blender/blenkernel/intern/depsgraph.c
@@ -2477,7 +2477,7 @@ static void dag_id_flush_update(Main *bmain, Scene *sce, 
ID *id)
                        for (obt = bmain->object.first; obt; obt = 
obt->id.next) {
                                if (obt->mode & OB_MODE_TEXTURE_PAINT) {
                                        obt->recalc |= OB_RECALC_DATA;
-                                       BKE_refresh_object_texpaint_slots(obt, 
new_shading_nodes);
+                                       BKE_texpaint_slots_refresh_object(obt, 
new_shading_nodes);
                                        lib_id_recalc_data_tag(bmain, &obt->id);
                                }
                        }
diff --git a/source/blender/blenkernel/intern/material.c 
b/source/blender/blenkernel/intern/material.c
index 6137e4c..e76a80d 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -1306,7 +1306,7 @@ bool object_remove_material_slot(Object *ob)
        return true;
 }
 
-void BKE_clear_texpaint_slots(struct Material *ma)
+void BKE_texpaint_slots_clear(struct Material *ma)
 {
 
        if (ma->texpaintslot) {
@@ -1326,7 +1326,7 @@ static bool get_mtex_slot_valid_texpaint(struct MTex 
*mtex)
                mtex->tex->ima);
 }
 
-void BKE_refresh_texpaint_slot_cache(Material *ma, bool use_nodes)
+void BKE_texpaint_slot_refresh_cache(Material *ma, bool use_nodes)
 {
        MTex **mtex;
        short count = 0;
@@ -1404,16 +1404,13 @@ void BKE_refresh_texpaint_slot_cache(Material *ma, bool 
use_nodes)
        return;
 }
 
-void BKE_refresh_object_texpaint_slots(struct Object *ob, bool use_nodes)
+void BKE_texpaint_slots_refresh_object(struct Object *ob, bool use_nodes)
 {
        int i;
 
-       if (!ob)
-               return;
-
        for (i = 1; i < ob->totcol + 1; i++) {
                Material *ma = give_current_material(ob, i);
-               BKE_refresh_texpaint_slot_cache(ma, use_nodes);
+               BKE_texpaint_slot_refresh_cache(ma, use_nodes);
        }
 }
 
diff --git a/source/blender/editors/render/render_update.c 
b/source/blender/editors/render/render_update.c
index c37d208..f11af9b 100644
--- a/source/blender/editors/render/render_update.c
+++ b/source/blender/editors/render/render_update.c
@@ -178,7 +178,7 @@ void ED_render_engine_changed(Main *bmain)
 
        /* reset texture painting */
        for (ma = bmain->mat.first; ma; ma = ma->id.next) {
-               BKE_clear_texpaint_slots(ma);
+               BKE_texpaint_slots_clear(ma);
        }
 }
 
diff --git a/source/blender/editors/sculpt_paint/paint_image.c 
b/source/blender/editors/sculpt_paint/paint_image.c
index e033223..abd1871 100644
--- a/source/blender/editors/sculpt_paint/paint_image.c
+++ b/source/blender/editors/sculpt_paint/paint_image.c
@@ -1450,7 +1450,7 @@ static int texture_paint_toggle_exec(bContext *C, 
wmOperator *op)
                bool use_nodes = BKE_scene_use_new_shading_nodes(scene);
                /* This has to stay here to regenerate the texture paint
                 * cache in case we are loading a file */
-               BKE_refresh_object_texpaint_slots(ob, use_nodes);
+               BKE_texpaint_slots_refresh_object(ob, use_nodes);
 
                paint_proj_mesh_data_ensure(C, ob, op);
 
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c 
b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 80c4d45..eca1d92 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -4889,7 +4889,7 @@ bool proj_paint_add_slot(bContext *C, int type, Material 
*ma)
                                        ima = mtex->tex->ima = 
BKE_image_add_generated(bmain, width, height, imagename, 32, use_float,
                                                                                
       IMA_GENTYPE_BLANK, color);
 
-                                       BKE_refresh_texpaint_slot_cache(ma, 
false);
+                                       BKE_texpaint_slot_refresh_cache(ma, 
false);
                                        BKE_image_signal(ima, NULL, 
IMA_SIGNAL_USER_NEW_IMAGE);
                                        WM_event_add_notifier(C, NC_TEXTURE | 
NA_ADDED, mtex->tex);
                                        WM_event_add_notifier(C, NC_IMAGE | 
NA_ADDED, ima);

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