Commit: 34b2c3771a136ca3d6937362ab3f8727af519f4d
Author: Campbell Barton
Date:   Mon Jul 14 11:39:25 2014 +1000
https://developer.blender.org/rB34b2c3771a136ca3d6937362ab3f8727af519f4d

Merge branch 'master' into soc-2013-paint

Conflicts:
        source/blender/bmesh/intern/bmesh_mods.c

===================================================================



===================================================================

diff --cc source/blender/blenlib/BLI_math_vector.h
index 1191301,942097e..6885a5a
--- a/source/blender/blenlib/BLI_math_vector.h
+++ b/source/blender/blenlib/BLI_math_vector.h
@@@ -232,7 -231,6 +232,7 @@@ MINLINE bool equals_v3v3(const float a[
  MINLINE bool compare_v2v2(const float a[2], const float b[2], const float 
limit)  ATTR_WARN_UNUSED_RESULT;
  MINLINE bool compare_v3v3(const float a[3], const float b[3], const float 
limit)  ATTR_WARN_UNUSED_RESULT;
  MINLINE bool compare_len_v3v3(const float a[3], const float b[3], const float 
limit)  ATTR_WARN_UNUSED_RESULT;
- MINLINE bool compare_len_v3v3_squared(const float a[3], const float b[3], 
const float limit)  ATTR_WARN_UNUSED_RESULT;
++MINLINE bool compare_len_squared_v3v3(const float a[3], const float b[3], 
const float limit)  ATTR_WARN_UNUSED_RESULT;
  
  MINLINE bool compare_v4v4(const float a[4], const float b[4], const float 
limit)  ATTR_WARN_UNUSED_RESULT;
  MINLINE bool equals_v4v4(const float a[4], const float b[4])  
ATTR_WARN_UNUSED_RESULT;
diff --cc source/blender/blenlib/intern/math_vector_inline.c
index 8d1f8f4,4a18987..b4530e6
--- a/source/blender/blenlib/intern/math_vector_inline.c
+++ b/source/blender/blenlib/intern/math_vector_inline.c
@@@ -925,27 -931,15 +931,27 @@@ MINLINE bool compare_len_v3v3(const flo
        y = v1[1] - v2[1];
        z = v1[2] - v2[2];
  
-       return ((x * x + y * y + z * z) < (limit * limit));
+       return ((x * x + y * y + z * z) <= (limit * limit));
  }
  
 +/* same as above but limit has been pre-squared */
- MINLINE bool compare_len_v3v3_squared(const float v1[3], const float v2[3], 
const float limit)
++MINLINE bool compare_len_squared_v3v3(const float v1[3], const float v2[3], 
const float limit)
 +{
 +      float x, y, z;
 +
 +      x = v1[0] - v2[0];
 +      y = v1[1] - v2[1];
 +      z = v1[2] - v2[2];
 +
-       return ((x * x + y * y + z * z) < (limit));
++      return ((x * x + y * y + z * z) <= limit);
 +}
 +
  MINLINE bool compare_v4v4(const float v1[4], const float v2[4], const float 
limit)
  {
-       if (fabsf(v1[0] - v2[0]) < limit)
-               if (fabsf(v1[1] - v2[1]) < limit)
-                       if (fabsf(v1[2] - v2[2]) < limit)
-                               if (fabsf(v1[3] - v2[3]) < limit)
+       if (fabsf(v1[0] - v2[0]) <= limit)
+               if (fabsf(v1[1] - v2[1]) <= limit)
+                       if (fabsf(v1[2] - v2[2]) <= limit)
+                               if (fabsf(v1[3] - v2[3]) <= limit)
                                        return true;
  
        return false;
diff --cc source/blender/editors/sculpt_paint/paint_image_2d.c
index 31679b3,4f67fc9..e4171a5
--- a/source/blender/editors/sculpt_paint/paint_image_2d.c
+++ b/source/blender/editors/sculpt_paint/paint_image_2d.c
@@@ -1304,320 -1153,3 +1304,320 @@@ void paint_2d_stroke_done(void *ps
  
        MEM_freeN(s);
  }
 +
 +static void paint_2d_fill_add_pixel_byte(int i, int j, ImBuf *ibuf, GSQueue 
*stack, BLI_bitmap *touched, float color[4], float threshold)
 +{
 +      int coordinate = j * ibuf->x + i;
 +
 +      if (i >= ibuf->x || i < 0 || j >= ibuf->y || j < 0)
 +              return;
 +
 +      if (!BLI_BITMAP_TEST(touched, coordinate)) {
 +              float color_f[4];
 +              unsigned char *color_b = (unsigned char *)(ibuf->rect + 
coordinate);
 +              rgba_uchar_to_float(color_f, color_b);
 +
-               if (compare_len_v3v3_squared(color_f, color, threshold)) {
++              if (compare_len_squared_v3v3(color_f, color, threshold)) {
 +                      BLI_gsqueue_push(stack, &coordinate);
 +              }
 +              BLI_BITMAP_SET(touched, coordinate, true);
 +      }
 +}
 +
 +static void paint_2d_fill_add_pixel_float(int i, int j, ImBuf *ibuf, GSQueue 
*stack, BLI_bitmap *touched, const float color[4], float threshold)
 +{
 +      int coordinate = j * ibuf->x + i;
 +
 +      if (i >= ibuf->x || i < 0 || j >= ibuf->y || j < 0)
 +              return;
 +
 +      if (!BLI_BITMAP_TEST(touched, coordinate)) {
-               if (compare_len_v3v3_squared(ibuf->rect_float + 4 * coordinate, 
color, threshold)) {
++              if (compare_len_squared_v3v3(ibuf->rect_float + 4 * coordinate, 
color, threshold)) {
 +                      BLI_gsqueue_push(stack, &coordinate);
 +              }
 +              BLI_BITMAP_SET(touched, coordinate, true);
 +      }
 +}
 +
 +/* this function expects linear space color values */
 +void paint_2d_bucket_fill(const bContext *C, const float color[3], Brush *br, 
float mouse_init[2], void *ps)
 +{
 +      SpaceImage *sima = CTX_wm_space_image(C);
 +      Image *ima = sima->image;
 +
 +      ImagePaintState *s = ps;
 +
 +      ImBuf *ibuf;
 +      int i = 0, j = 0;
 +      unsigned int color_b;
 +      float color_f[4];
 +      float strength = br ? br->alpha : 1.0f;
 +
 +      bool do_float;
 +
 +      if (!ima)
 +              return;
 +
 +      ibuf = BKE_image_acquire_ibuf(ima, &sima->iuser, NULL);
 +
 +      if (!ibuf)
 +              return;
 +
 +      do_float = (ibuf->rect_float != NULL);
 +      /* first check if our image is float. If it is not we should correct 
the color to
 +       * be in gamma space. strictly speaking this is not correct, but 
blender does not paint
 +       * byte images in linear space */
 +      if (!do_float) {
 +              linearrgb_to_srgb_uchar3((unsigned char *)&color_b, color);
 +              *(((char *)&color_b) + 3) = strength * 255;
 +      }
 +      else {
 +              copy_v3_v3(color_f, color);
 +              color_f[3] = strength;
 +      }
 +
 +      if (!mouse_init || !br) {
 +              /* first case, no image UV, fill the whole image */
 +              ED_imapaint_dirty_region(ima, ibuf, 0, 0, ibuf->x, ibuf->y);
 +
 +              if (do_float) {
 +                      for (; i < ibuf->x; i++) {
 +                              for (j = 0; j < ibuf->y; j++) {
 +                                      blend_color_mix_float(ibuf->rect_float 
+ 4 * (j * ibuf->x + i),
 +                                                            ibuf->rect_float 
+ 4 * (j * ibuf->x + i), color_f);
 +                              }
 +                      }
 +              }
 +              else {
 +                      for (; i < ibuf->x; i++) {
 +                              for (j = 0; j < ibuf->y; j++) {
 +                                      blend_color_mix_byte((unsigned char 
*)(ibuf->rect + j * ibuf->x + i),
 +                                                           (unsigned char 
*)(ibuf->rect + j * ibuf->x + i), (unsigned char *)&color_b);
 +                              }
 +                      }
 +              }
 +      }
 +      else {
 +              /* second case, start sweeping the neighboring pixels, looking 
for pixels whose
 +               * value is within the brush fill threshold from the fill color 
*/
 +              GSQueue *stack;
 +              BLI_bitmap *touched;
 +              int coordinate;
 +              int width = ibuf->x;
 +              float image_init[2];
 +              int minx = ibuf->x, miny = ibuf->y, maxx = 0, maxy = 0;
 +              float pixel_color[4];
 +              float threshold_sq = br->fill_threshold * br->fill_threshold;
 +
 +              UI_view2d_region_to_view(s->v2d, mouse_init[0], mouse_init[1], 
&image_init[0], &image_init[1]);
 +
 +              i = image_init[0] * ibuf->x;
 +              j = image_init[1] * ibuf->y;
 +
 +              if (i >= ibuf->x || i < 0 || j > ibuf->y || j < 0) {
 +                      BKE_image_release_ibuf(ima, ibuf, NULL);
 +                      return;
 +              }
 +
 +              /* change image invalidation method later */
 +              ED_imapaint_dirty_region(ima, ibuf, 0, 0, ibuf->x, ibuf->y);
 +
 +              stack = BLI_gsqueue_new(sizeof(int));
 +              touched = BLI_BITMAP_NEW(ibuf->x * ibuf->y, 
"bucket_fill_bitmap");
 +
 +              coordinate = (j * ibuf->x + i);
 +
 +              if (do_float) {
 +                      copy_v4_v4(pixel_color, ibuf->rect_float + 4 * 
coordinate);
 +              }
 +              else {
 +                      int pixel_color_b = *(ibuf->rect + coordinate);
 +                      rgba_uchar_to_float(pixel_color, (unsigned char 
*)&pixel_color_b);
 +              }
 +
 +              BLI_gsqueue_push(stack, &coordinate);
 +              BLI_BITMAP_SET(touched, coordinate, true);
 +
 +              if (do_float) {
 +                      while (!BLI_gsqueue_is_empty(stack)) {
 +                              BLI_gsqueue_pop(stack, &coordinate);
 +
 +                              IMB_blend_color_float(ibuf->rect_float + 4 * 
(coordinate),
 +                                                    ibuf->rect_float + 4 * 
(coordinate),
 +                                                    color_f, br->blend);
 +
 +                              /* reconstruct the coordinates here */
 +                              i = coordinate % width;
 +                              j = coordinate / width;
 +
 +                              paint_2d_fill_add_pixel_float(i - 1, j - 1, 
ibuf, stack, touched, pixel_color, threshold_sq);
 +                              paint_2d_fill_add_pixel_float(i - 1, j, ibuf, 
stack, touched, pixel_color, threshold_sq);
 +                              paint_2d_fill_add_pixel_float(i - 1, j + 1, 
ibuf, stack, touched, pixel_color, threshold_sq);
 +                              paint_2d_fill_add_pixel_float(i, j + 1, ibuf, 
stack, touched, pixel_color, threshold_sq);
 +                              paint_2d_fill_add_pixel_float(i, j - 1, ibuf, 
stack, touched, pixel_color, threshold_sq);
 +                              paint_2d_fill_add_pixel_float(i + 1, j - 1, 
ibuf, stack, touched, pixel_color, threshold_sq);
 +                              paint_2d_fill_add_pixel_float(i + 1, j, ibuf, 
stack, touched, pixel_color, threshold_sq);
 +                              paint_2d_fill_add_pixel_float(i + 1, j + 1, 
ibuf, stack, touched, pixel_color, threshold_sq);
 +
 +                              if (i > maxx)
 +                                      maxx = i;
 +                              if (i < minx)
 +                                      minx = i;
 +                              if (j > maxy)
 +                                      maxy = j;
 +                              if (i > miny)
 +                                      miny = j;
 +                      }
 +              }
 +              else {
 +                      while (!BLI_gsqueue_is_empty(stack)) {
 +                              BLI_gsqueue_pop(stack, &coordinate);
 +
 +                              IMB_blend_color_byte((unsigned char 
*)(ibuf->rect + coordinate),
 +                                                   (unsigned char 
*)(ibuf->rect + coordinate),
 +                                                   (unsigned char *)&color_b, 
br->blend);
 +
 +                              /* reconstruct the coordinates here */
 +                              i = coordinate % width;
 +                              j = coordinate / width;
 +
 +                              paint_2d_fill_add_pixel_byte(i - 1, j - 1, 
ibuf, stack, touched, pixel_color, threshold_sq);
 +                              paint_2d_fill_add_pixel_byte(i - 1, j, ibuf, 
stack, touched, pixel_color, threshold_sq);
 +                              paint_2d_fill_add_pixel_byte(i - 1, j + 1, 
ibuf, stack, touched, pixel_color, threshold_sq);
 +                              paint_2d_fill_add_pixel_byte(i, j + 1, ibuf, 
stack, touched, pixel_color, threshold_sq);
 +                              paint_2d_fill_add_pixel_byte(i, j - 1, ibuf, 
stack, touched, pixel_color, threshold_sq);
 +                              paint_2d_fill_add_pixel_byte(i + 1, j - 1, 
ibuf, stack, touched, pixel_color, threshold_sq);
 +                              paint_2d_fill_add_pixel_byte(i + 1, j, ibuf, 
stack, touched, pixel_color, threshold_sq);
 +                              paint_2d_fill_add_pixel_byte(i + 1, j + 1, 
ibuf, stack, touched, pixel_color, threshold_sq);
 +
 +                              if (i > maxx)
 +                                      maxx = i;
 +                              if (i < minx)
 +                                      minx = i;
 +                              if (j > maxy)
 +                                      maxy = j;
 +                              if (i > miny)
 +                                      miny = j;
 +                      }
 +              }
 +
 +              MEM_freeN(touched);
 +              BLI_gsqueue_free(stack);
 +      }
 +
 +      imapaint_image_update(sima, ima, ibuf, false);
 +      ED_imapaint_clear_partial_redraw();
 +
 +      BKE_image_release_ibuf(ima, ibuf, NULL);
 +
 +      WM_event_add_notifier(C, NC_IMAGE | NA_EDITED, ima);
 +}
 +
 +void paint_2d_gradient_fill (const bContext *C, Brush *br, float 
mouse_init[2], float mouse_final[2], void *ps)
 +{
 +      SpaceImage *sima = CTX_wm_space_image(C);
 +      Image *ima = sima->image;
 +      ImagePaintState *s = ps;
 +
 +      ImBuf *ibuf;
 +      unsigned short i = 0, j = 0;
 +      unsigned int

@@ Diff output truncated at 10240 characters. @@

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