Commit: c5cabf35798b666d3d2386ef643eb7bd4579388d
Author: Sergey Sharybin
Date:   Thu Jul 17 15:56:45 2014 +0600
https://developer.blender.org/rBc5cabf35798b666d3d2386ef643eb7bd4579388d

OpenSubdiv: Cleanup -- no need to use extensions from glsl4 when shader is glsl5

===================================================================

M       intern/opensubdiv/gpu_shader_opensubd_display.glsl

===================================================================

diff --git a/intern/opensubdiv/gpu_shader_opensubd_display.glsl 
b/intern/opensubdiv/gpu_shader_opensubd_display.glsl
index 1741b01..2d71d7a 100644
--- a/intern/opensubdiv/gpu_shader_opensubd_display.glsl
+++ b/intern/opensubdiv/gpu_shader_opensubd_display.glsl
@@ -26,7 +26,6 @@
 /* ***** Vertex shader ***** */
 
 #version 150
-#extension GL_EXT_geometry_shader4 : enable
 
 struct VertexData {
        vec4 position;

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