Commit: a04a8039f0880cd35f92853460eefd066d3d8ef8
Author: Campbell Barton
Date:   Fri Jul 18 11:54:09 2014 +1000
https://developer.blender.org/rBa04a8039f0880cd35f92853460eefd066d3d8ef8

Code cleanup

===================================================================

M       intern/rigidbody/rb_bullet_api.cpp
M       source/blender/blenkernel/intern/rigidbody.c
M       source/blender/bmesh/intern/bmesh_mods.c
M       source/blender/editors/object/object_vgroup.c

===================================================================

diff --git a/intern/rigidbody/rb_bullet_api.cpp 
b/intern/rigidbody/rb_bullet_api.cpp
index f3d159d..17bb381 100644
--- a/intern/rigidbody/rb_bullet_api.cpp
+++ b/intern/rigidbody/rb_bullet_api.cpp
@@ -390,7 +390,7 @@ float RB_body_get_mass(rbRigidBody *object)
        float value = (float)body->getInvMass();
        
        if (value)
-               value = 1.0 / value;
+               value = 1.0f / value;
                
        return value;
 }
diff --git a/source/blender/blenkernel/intern/rigidbody.c 
b/source/blender/blenkernel/intern/rigidbody.c
index 8c7d6e9..98bcdfa 100644
--- a/source/blender/blenkernel/intern/rigidbody.c
+++ b/source/blender/blenkernel/intern/rigidbody.c
@@ -471,7 +471,7 @@ void BKE_rigidbody_calc_volume(Object *ob, float *r_vol)
        /* if automatically determining dimensions, use the Object's boundbox
         *      - assume that all quadrics are standing upright on local z-axis
         *      - assume even distribution of mass around the Object's pivot
-        *        (i.e. Object pivot is centralised in boundbox)
+        *        (i.e. Object pivot is centralized in boundbox)
         *      - boundbox gives full width
         */
        // XXX: all dimensions are auto-determined now... later can add stored 
settings for this
@@ -567,7 +567,7 @@ void BKE_rigidbody_calc_center_of_mass(Object *ob, float 
r_com[3])
        /* if automatically determining dimensions, use the Object's boundbox
         *      - assume that all quadrics are standing upright on local z-axis
         *      - assume even distribution of mass around the Object's pivot
-        *        (i.e. Object pivot is centralised in boundbox)
+        *        (i.e. Object pivot is centralized in boundbox)
         *      - boundbox gives full width
         */
        // XXX: all dimensions are auto-determined now... later can add stored 
settings for this
diff --git a/source/blender/bmesh/intern/bmesh_mods.c 
b/source/blender/bmesh/intern/bmesh_mods.c
index c9e367d..43f33a9 100644
--- a/source/blender/bmesh/intern/bmesh_mods.c
+++ b/source/blender/bmesh/intern/bmesh_mods.c
@@ -832,7 +832,7 @@ bool BM_face_split_edgenet(
                                BM_ELEM_API_FLAG_ENABLE(f_new, FACE_NET);
 
                                /* add new verts to keep finding loops for
-                                * (verts betweem boundary and manifold edges) 
*/
+                                * (verts between boundary and manifold edges) 
*/
                                l_iter = l_first = BM_FACE_FIRST_LOOP(f_new);
                                l_prev_is_boundary = 
(bm_edge_flagged_radial_count(l_iter->prev->e) == 1);
                                do {
diff --git a/source/blender/editors/object/object_vgroup.c 
b/source/blender/editors/object/object_vgroup.c
index 04e05f1..6897861 100644
--- a/source/blender/editors/object/object_vgroup.c
+++ b/source/blender/editors/object/object_vgroup.c
@@ -4376,8 +4376,8 @@ static int vertex_group_sort_exec(bContext *C, wmOperator 
*op)
        name_array = vgroup_init_remap(ob);
 
        /*sort vgroup names*/
-       switch(sort_type) {
-               case SORT_TYPE_NAME: 
+       switch (sort_type) {
+               case SORT_TYPE_NAME:
                        BLI_sortlist(&ob->defbase, vgroup_sort_name);
                        break;
                case SORT_TYPE_BONEHIERARCHY:
@@ -4401,9 +4401,9 @@ static int vertex_group_sort_exec(bContext *C, wmOperator 
*op)
 void OBJECT_OT_vertex_group_sort(wmOperatorType *ot)
 {
        static EnumPropertyItem vgroup_sort_type[] = {
-                       {SORT_TYPE_NAME, "NAME", 0, "Name", ""},
-                       {SORT_TYPE_BONEHIERARCHY, "BONE_HIERARCHY", 0, "Bone 
Hierarchy", ""},
-                       {0, NULL, 0, NULL, NULL}
+               {SORT_TYPE_NAME, "NAME", 0, "Name", ""},
+               {SORT_TYPE_BONEHIERARCHY, "BONE_HIERARCHY", 0, "Bone 
Hierarchy", ""},
+               {0, NULL, 0, NULL, NULL}
        };
 
        ot->name = "Sort Vertex Groups";

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