Commit: 13a8f650df5eeea7974dad8db04f52e9d30d9026
Author: Campbell Barton
Date:   Mon Jul 21 10:53:07 2014 +1000
Branches: master
https://developer.blender.org/rB13a8f650df5eeea7974dad8db04f52e9d30d9026

Cleanup

===================================================================

M       source/blender/bmesh/intern/bmesh_walkers.c
M       source/blender/bmesh/tools/bmesh_bevel.c
M       source/blender/editors/screen/screen_edit.c
M       source/blender/editors/uvedit/uvedit_draw.c
M       source/blender/windowmanager/intern/wm_operators.c
M       source/blender/windowmanager/intern/wm_subwindow.c
M       source/gameengine/Ketsji/KX_MouseFocusSensor.h

===================================================================

diff --git a/source/blender/bmesh/intern/bmesh_walkers.c 
b/source/blender/bmesh/intern/bmesh_walkers.c
index 8f74e98..6a5efbe 100644
--- a/source/blender/bmesh/intern/bmesh_walkers.c
+++ b/source/blender/bmesh/intern/bmesh_walkers.c
@@ -47,7 +47,7 @@
  *
  * basic design pattern: the walker step function goes through it's
  * list of possible choices for recursion, and recurses (by pushing a new 
state)
- * using the first non-visited one.  this choise is the flagged as visited 
using
+ * using the first non-visited one.  This choice is the flagged as visited 
using
  * the ghash.  each step may push multiple new states onto the worklist at 
once.
  *
  * - Walkers use tool flags, not header flags.
diff --git a/source/blender/bmesh/tools/bmesh_bevel.c 
b/source/blender/bmesh/tools/bmesh_bevel.c
index bd7378f..aedc551 100644
--- a/source/blender/bmesh/tools/bmesh_bevel.c
+++ b/source/blender/bmesh/tools/bmesh_bevel.c
@@ -1631,7 +1631,7 @@ static void build_boundary(BevelParams *bp, BevVert *bv, 
bool construct)
  * corresponding ones that changed on the other end.
  * The graph is dynamic in the sense that having an offset that
  * doesn't meet the user spec can be added as the search proceeds.
- * We want this search to be deterministic (not dependendent
+ * We want this search to be deterministic (not dependent
  * on order of processing through hash table), so as to avoid
  * flicker to to different decisions made if search is different
  * while dragging the offset number in the UI.  So look for the
@@ -3387,7 +3387,7 @@ static void bevel_build_edge_polygons(BMesh *bm, 
BevelParams *bp, BMEdge *bme)
        VMesh *vm1, *vm2;
        EdgeHalf *e1, *e2;
        BMEdge *bme1, *bme2;
-       BMFace *f1, *f2, *f, *newf;
+       BMFace *f1, *f2, *f;
        int k, nseg, i1, i2, odd, mid;
        int mat_nr = bp->mat_nr;
 
@@ -3428,7 +3428,7 @@ static void bevel_build_edge_polygons(BMesh *bm, 
BevelParams *bp, BMEdge *bme)
        vm2 = bv2->vmesh;
 
        if (nseg == 1) {
-               newf = bev_create_quad_straddle(bm, bmv1, bmv2, bmv3, bmv4, f1, 
f2, mat_nr, e1->is_seam);
+               bev_create_quad_straddle(bm, bmv1, bmv2, bmv3, bmv4, f1, f2, 
mat_nr, e1->is_seam);
        }
        else {
                bmv1i = bmv1;
diff --git a/source/blender/editors/screen/screen_edit.c 
b/source/blender/editors/screen/screen_edit.c
index f76f76a..5beab9f 100644
--- a/source/blender/editors/screen/screen_edit.c
+++ b/source/blender/editors/screen/screen_edit.c
@@ -378,7 +378,7 @@ ScrArea *area_split(bScreen *sc, ScrArea *sa, char dir, 
float fac, int merge)
        if (split == 0) return NULL;
        
        /* note regarding (fac > 0.5f) checks below.
-        * notmally it shouldn't matter which is used since the copy should 
match the original
+        * normally it shouldn't matter which is used since the copy should 
match the original
         * however with viewport rendering and python console this isn't the 
case. - campbell */
 
        if (dir == 'h') {
diff --git a/source/blender/editors/uvedit/uvedit_draw.c 
b/source/blender/editors/uvedit/uvedit_draw.c
index 177b442..386c9bb 100644
--- a/source/blender/editors/uvedit/uvedit_draw.c
+++ b/source/blender/editors/uvedit/uvedit_draw.c
@@ -420,7 +420,7 @@ static void draw_uvs_other_mesh_new_shading(Object *ob, 
const Image *curimage)
                Image *image;
                
                /* if no materials, assume a default material with no image */
-               if(ob->totcol)
+               if (ob->totcol)
                        ED_object_get_active_image(ob, a + 1, &image, NULL, 
NULL);
                else
                        image = NULL;
diff --git a/source/blender/windowmanager/intern/wm_operators.c 
b/source/blender/windowmanager/intern/wm_operators.c
index 38335b5..03cec49 100644
--- a/source/blender/windowmanager/intern/wm_operators.c
+++ b/source/blender/windowmanager/intern/wm_operators.c
@@ -501,7 +501,7 @@ void WM_operator_py_idname(char *to, const char *from)
                int ofs = (sep - from);
                
                /* note, we use ascii tolower instead of system tolower, 
because the
-                * latter depends on the locale, and can lead to idname 
mistmatch */
+                * latter depends on the locale, and can lead to idname 
mismatch */
                memcpy(to, from, sizeof(char) * ofs);
                BLI_ascii_strtolower(to, ofs);
 
diff --git a/source/blender/windowmanager/intern/wm_subwindow.c 
b/source/blender/windowmanager/intern/wm_subwindow.c
index 1792ea4..db4459b 100644
--- a/source/blender/windowmanager/intern/wm_subwindow.c
+++ b/source/blender/windowmanager/intern/wm_subwindow.c
@@ -308,7 +308,7 @@ void wmSubWindowScissorSet(wmWindow *win, int swinid, const 
rcti *srct, bool src
                int scissor_height = BLI_rcti_size_y(srct);
 
                /* typically a single pixel doesn't matter,
-                * but one pixel offset is noticable with viewport border 
render */
+                * but one pixel offset is noticeable with viewport border 
render */
                if (srct_pad) {
                        scissor_width  += 1;
                        scissor_height += 1;
diff --git a/source/gameengine/Ketsji/KX_MouseFocusSensor.h 
b/source/gameengine/Ketsji/KX_MouseFocusSensor.h
index 903c3c0..0c7c8ab 100644
--- a/source/gameengine/Ketsji/KX_MouseFocusSensor.h
+++ b/source/gameengine/Ketsji/KX_MouseFocusSensor.h
@@ -137,7 +137,7 @@ class KX_MouseFocusSensor : public SCA_MouseSensor
        bool m_bTouchPulse;
        
        /**
-        * Flags get trought other objects
+        * Flags get through other objects
         */
        bool m_bXRay;

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