Commit: 7848bf00b8fa2789f80b10f423c255f4aa4b5852
Author: Campbell Barton
Date: Mon Aug 4 10:15:25 2014 +1000
Branches: master
https://developer.blender.org/rB7848bf00b8fa2789f80b10f423c255f4aa4b5852
Correct cu->pathlen treated as a float
===================================================================
M source/blender/blenkernel/intern/object.c
===================================================================
diff --git a/source/blender/blenkernel/intern/object.c
b/source/blender/blenkernel/intern/object.c
index 5281b0b..98a197b 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -1994,17 +1994,20 @@ static void ob_parcurve(Scene *scene, Object *ob,
Object *par, float mat[4][4])
* we divide the curvetime calculated in the previous step by
the length of the path, to get a time
* factor, which then gets clamped to lie within 0.0 - 1.0 range
*/
- if (IS_EQF(cu->pathlen, 0.0f) == 0)
+ if (cu->pathlen) {
ctime = cu->ctime / cu->pathlen;
- else
+ }
+ else {
ctime = cu->ctime;
+ }
CLAMP(ctime, 0.0f, 1.0f);
}
else {
ctime = BKE_scene_frame_get(scene);
- if (IS_EQF(cu->pathlen, 0.0f) == 0)
+ if (cu->pathlen) {
ctime /= cu->pathlen;
+ }
CLAMP(ctime, 0.0f, 1.0f);
}
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