Commit: 16741f076310018c2cf5c5550069bcd68a6a07d0
Author: Ines Almeida
Date:   Sun Aug 3 19:13:06 2014 +0200
Branches: soc-2014-bge
https://developer.blender.org/rB16741f076310018c2cf5c5550069bcd68a6a07d0

scene conversion: style cleanup

===================================================================

M       source/gameengine/Converter/KX_BlenderSceneConverter.cpp

===================================================================

diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp 
b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index bbf800e..29a6ecb 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -527,70 +527,51 @@ void 
KX_BlenderSceneConverter::CacheBlenderMaterial(KX_Scene *scene, struct Mate
                m_mat_cache[scene][mat] = blmat;
 }
 
+
 BL_Material *KX_BlenderSceneConverter::FindCachedBlenderMaterial(KX_Scene 
*scene, struct Material *mat)
 {
        return (m_use_mat_cache) ? m_mat_cache[scene][mat] : NULL;
 }
 
-void KX_BlenderSceneConverter::RegisterInterpolatorList(
-                                                                       
BL_InterpolatorList *actList,
-                                                                       struct 
bAction *for_act)
+
+void KX_BlenderSceneConverter::RegisterInterpolatorList(BL_InterpolatorList 
*actList, struct bAction *for_act)
 {
        m_map_blender_to_gameAdtList.insert(CHashedPtr(for_act), actList);
 }
 
-
-
-BL_InterpolatorList *KX_BlenderSceneConverter::FindInterpolatorList(
-                                                                       struct 
bAction *for_act)
+BL_InterpolatorList *KX_BlenderSceneConverter::FindInterpolatorList(struct 
bAction *for_act)
 {
        BL_InterpolatorList **listp = 
m_map_blender_to_gameAdtList[CHashedPtr(for_act)];
-               
        return listp?*listp:NULL;
 }
 
 
-
-void KX_BlenderSceneConverter::RegisterGameActuator(
-                                                                       
SCA_IActuator *act,
-                                                                       struct 
bActuator *for_actuator)
+void KX_BlenderSceneConverter::RegisterGameActuator(SCA_IActuator *act, struct 
bActuator *for_actuator)
 {
        m_map_blender_to_gameactuator.insert(CHashedPtr(for_actuator), act);
 }
 
-
-
-SCA_IActuator *KX_BlenderSceneConverter::FindGameActuator(
-                                                                       struct 
bActuator *for_actuator)
+SCA_IActuator *KX_BlenderSceneConverter::FindGameActuator(struct bActuator 
*for_actuator)
 {
        SCA_IActuator **actp = 
m_map_blender_to_gameactuator[CHashedPtr(for_actuator)];
-       
        return actp?*actp:NULL;
 }
 
 
-
-void KX_BlenderSceneConverter::RegisterGameController(
-                                                                       
SCA_IController *cont,
-                                                                       struct 
bController *for_controller)
+void KX_BlenderSceneConverter::RegisterGameController(SCA_IController *cont, 
struct bController *for_controller)
 {
        m_map_blender_to_gamecontroller.insert(CHashedPtr(for_controller), 
cont);
 }
 
-
-
-SCA_IController *KX_BlenderSceneConverter::FindGameController(
-                                                                       struct 
bController *for_controller)
+SCA_IController *KX_BlenderSceneConverter::FindGameController(struct 
bController *for_controller)
 {
        SCA_IController **contp = 
m_map_blender_to_gamecontroller[CHashedPtr(for_controller)];
-       
        return contp?*contp:NULL;
 }
 
 
 
-void KX_BlenderSceneConverter::RegisterWorldInfo(
-                                                                       
KX_WorldInfo *worldinfo)
+void KX_BlenderSceneConverter::RegisterWorldInfo(KX_WorldInfo *worldinfo)
 {
        
m_worldinfos.push_back(pair<KX_Scene*,KX_WorldInfo*>(m_currentScene,worldinfo));
 }

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