Commit: d4599ff00137ccbbcab5cb0e20d9b0bdbc47588e
Author: Campbell Barton
Date:   Mon Aug 11 17:53:42 2014 +1000
Branches: master
https://developer.blender.org/rBd4599ff00137ccbbcab5cb0e20d9b0bdbc47588e

Fix T40766: Startup fails with UnicodeDecodeError on Windows

===================================================================

M       source/blender/python/intern/bpy.c
M       source/gameengine/Ketsji/KX_PythonInit.cpp

===================================================================

diff --git a/source/blender/python/intern/bpy.c 
b/source/blender/python/intern/bpy.c
index 5fd19d3..134e718 100644
--- a/source/blender/python/intern/bpy.c
+++ b/source/blender/python/intern/bpy.c
@@ -51,12 +51,15 @@
 #include "bpy_operator.h"
 #include "bpy_utils_units.h"
 
+#include "../generic/py_capi_utils.h"
+
 #include "MEM_guardedalloc.h"
 
 /* external util modules */
 #include "../generic/idprop_py_api.h"
 #include "../generic/bgl.h"
 #include "../generic/blf_py_api.h"
+#include "../generic/blf_py_api.h"
 #include "../mathutils/mathutils.h"
 
 #ifdef WITH_FREESTYLE
@@ -80,11 +83,11 @@ static PyObject *bpy_script_paths(PyObject *UNUSED(self))
        const char *path;
 
        path = BLI_get_folder(BLENDER_SYSTEM_SCRIPTS, NULL);
-       item = PyUnicode_DecodeFSDefault(path ? path : "");
+       item = PyC_UnicodeFromByte(path ? path : "");
        BLI_assert(item != NULL);
        PyTuple_SET_ITEM(ret, 0, item);
        path = BLI_get_folder(BLENDER_USER_SCRIPTS, NULL);
-       item = PyUnicode_DecodeFSDefault(path ? path : "");
+       item = PyC_UnicodeFromByte(path ? path : "");
        BLI_assert(item != NULL);
        PyTuple_SET_ITEM(ret, 1, item);
 
@@ -94,7 +97,7 @@ static PyObject *bpy_script_paths(PyObject *UNUSED(self))
 static bool bpy_blend_paths_visit_cb(void *userdata, char *UNUSED(path_dst), 
const char *path_src)
 {
        PyObject *list = (PyObject *)userdata;
-       PyObject *item = PyUnicode_DecodeFSDefault(path_src);
+       PyObject *item = PyC_UnicodeFromByte(path_src);
        PyList_Append(list, item);
        Py_DECREF(item);
        return false; /* never edits the path */
@@ -171,7 +174,7 @@ static PyObject *bpy_user_resource(PyObject *UNUSED(self), 
PyObject *args, PyObj
        if (!path)
                path = BLI_get_user_folder_notest(folder_id, subdir);
 
-       return PyUnicode_DecodeFSDefault(path ? path : "");
+       return PyC_UnicodeFromByte(path ? path : "");
 }
 
 PyDoc_STRVAR(bpy_resource_path_doc,
@@ -210,7 +213,7 @@ static PyObject *bpy_resource_path(PyObject *UNUSED(self), 
PyObject *args, PyObj
 
        path = BLI_get_folder_version(folder_id, (major * 100) + minor, false);
 
-       return PyUnicode_DecodeFSDefault(path ? path : "");
+       return PyC_UnicodeFromByte(path ? path : "");
 }
 
 PyDoc_STRVAR(bpy_escape_identifier_doc,
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp 
b/source/gameengine/Ketsji/KX_PythonInit.cpp
index dc60331..da8a0c0 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -257,7 +257,7 @@ static PyObject *gPyExpandPath(PyObject *, PyObject *args)
 
        BLI_strncpy(expanded, filename, FILE_MAX);
        BLI_path_abs(expanded, gp_GamePythonPath);
-       return PyUnicode_DecodeFSDefault(expanded);
+       return PyC_UnicodeFromByte(expanded);
 }
 
 static char gPyStartGame_doc[] =
@@ -546,7 +546,7 @@ static PyObject *gPyGetBlendFileList(PyObject *, PyObject 
*args)
        
        while ((dirp = readdir(dp)) != NULL) {
                if (BLI_testextensie(dirp->d_name, ".blend")) {
-                       value= PyUnicode_DecodeFSDefault(dirp->d_name);
+                       value = PyC_UnicodeFromByte(dirp->d_name);
                        PyList_Append(list, value);
                        Py_DECREF(value);
                }
@@ -1974,7 +1974,7 @@ static void initPySysObjects__append(PyObject *sys_path, 
const char *filename)
        BLI_split_dir_part(filename, expanded, sizeof(expanded)); /* get the 
dir part of filename only */
        BLI_path_abs(expanded, gp_GamePythonPath); /* filename from 
lib->filename is (always?) absolute, so this may not be needed but it wont hurt 
*/
        BLI_cleanup_file(gp_GamePythonPath, expanded); /* Don't use 
BLI_cleanup_dir because it adds a slash - BREAKS WIN32 ONLY */
-       item= PyUnicode_DecodeFSDefault(expanded);
+       item = PyC_UnicodeFromByte(expanded);
        
 //     printf("SysPath - '%s', '%s', '%s'\n", expanded, filename, 
gp_GamePythonPath);

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