Commit: 6e8e94d806fa429d65addc4a45250fcd1f1b0bee
Author: Antony Riakiotakis
Date:   Tue Aug 12 12:03:15 2014 +0200
Branches: master
https://developer.blender.org/rB6e8e94d806fa429d65addc4a45250fcd1f1b0bee

Fix undo in texture painting not refreshing float images in viewport if
16 bit float textures was off

===================================================================

M       source/blender/gpu/intern/gpu_draw.c

===================================================================

diff --git a/source/blender/gpu/intern/gpu_draw.c 
b/source/blender/gpu/intern/gpu_draw.c
index fa9bc73..8abe7d5 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -530,12 +530,16 @@ int GPU_verify_image(Image *ima, ImageUser *iuser, int 
tftile, bool compare, boo
                         * a high precision format only if it is available */
                        use_high_bit_depth = true;
                }
+               /* we may skip this in high precision, but if not, we need to 
have a valid buffer here */
+               else if (ibuf->userflags & IB_RECT_INVALID) {
+                       IMB_rect_from_float(ibuf);
+               }
 
                /* TODO unneeded when float images are correctly treated as 
linear always */
                if (!is_data)
                        do_color_management = true;
 
-               if (ibuf->rect==NULL)
+               if (ibuf->rect == NULL)
                        IMB_rect_from_float(ibuf);
        }

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