Commit: 6e8e94d806fa429d65addc4a45250fcd1f1b0bee
Author: Antony Riakiotakis
Date: Tue Aug 12 12:03:15 2014 +0200
Branches: master
https://developer.blender.org/rB6e8e94d806fa429d65addc4a45250fcd1f1b0bee
Fix undo in texture painting not refreshing float images in viewport if
16 bit float textures was off
===================================================================
M source/blender/gpu/intern/gpu_draw.c
===================================================================
diff --git a/source/blender/gpu/intern/gpu_draw.c
b/source/blender/gpu/intern/gpu_draw.c
index fa9bc73..8abe7d5 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -530,12 +530,16 @@ int GPU_verify_image(Image *ima, ImageUser *iuser, int
tftile, bool compare, boo
* a high precision format only if it is available */
use_high_bit_depth = true;
}
+ /* we may skip this in high precision, but if not, we need to
have a valid buffer here */
+ else if (ibuf->userflags & IB_RECT_INVALID) {
+ IMB_rect_from_float(ibuf);
+ }
/* TODO unneeded when float images are correctly treated as
linear always */
if (!is_data)
do_color_management = true;
- if (ibuf->rect==NULL)
+ if (ibuf->rect == NULL)
IMB_rect_from_float(ibuf);
}
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