Commit: c31d921b0d432f35a5d772989d45e9a8e5b763aa Author: Ines Almeida Date: Sun Aug 17 19:40:33 2014 +0200 Branches: soc-2014-bge https://developer.blender.org/rBc31d921b0d432f35a5d772989d45e9a8e5b763aa
gameengine physics: removing compound option for character controllers =================================================================== M release/scripts/startup/bl_ui/properties_game.py =================================================================== diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py index b04b1b7..37bfea5 100644 --- a/release/scripts/startup/bl_ui/properties_game.py +++ b/release/scripts/startup/bl_ui/properties_game.py @@ -227,7 +227,7 @@ class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel, Panel): row = layout.row() row.prop(game, "collision_margin", text="Margin", slider=True) sub = row.row() - sub.active = game.physics_type != 'SOFT_BODY' + sub.active = game.physics_type not in {'SOFT_BODY', 'CHARACTER'} sub.prop(game, "use_collision_compound", text="Compound") class PHYSICS_PT_game_obstacles(PhysicsButtonsPanel, Panel): _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs