Commit: e5de6a8b5d00c533fad9fa86075e38448b946709
Author: Antony Riakiotakis
Date: Fri Aug 22 17:32:34 2014 +0200
Branches: hair_system
https://developer.blender.org/rBe5de6a8b5d00c533fad9fa86075e38448b946709
WIP inverse transform, still misbehaving
===================================================================
M source/blender/blenkernel/intern/particle_system.c
M source/blender/hair/HAIR_capi.cpp
M source/blender/hair/HAIR_capi.h
M source/blender/hair/intern/HAIR_scene.cpp
M source/blender/hair/intern/HAIR_scene.h
===================================================================
diff --git a/source/blender/blenkernel/intern/particle_system.c
b/source/blender/blenkernel/intern/particle_system.c
index 9ee9413..bc2f619 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -4118,7 +4118,7 @@ static void do_hair_dynamics(ParticleSimulationData *sim)
psys->hair_out_dm->getVertCos(psys->hair_out_dm, deformedVerts);
if (psys->solver) {
- HAIR_solver_get_derived_verts(psys->solver, psys,
deformedVerts);
+ HAIR_solver_get_derived_verts(psys->solver, psys, sim->ob,
deformedVerts);
}
//clothModifier_do(psys->clmd, sim->scene, sim->ob, dm, deformedVerts);
diff --git a/source/blender/hair/HAIR_capi.cpp
b/source/blender/hair/HAIR_capi.cpp
index 88f6f6b..0c8c222 100644
--- a/source/blender/hair/HAIR_capi.cpp
+++ b/source/blender/hair/HAIR_capi.cpp
@@ -283,8 +283,8 @@ void HAIR_frame_iter_next(struct HAIR_FrameIterator *citer)
iter->next();
}
-void HAIR_solver_get_derived_verts(struct HAIR_Solver *csolver, ParticleSystem
*psys, float (*vertCoords)[3])
+void HAIR_solver_get_derived_verts(struct HAIR_Solver *csolver, ParticleSystem
*psys, Object *ob, float (*vertCoords)[3])
{
Solver *solver = (Solver *)csolver;
- SceneConverter::apply_solver_data(solver->data(), psys, vertCoords);
+ SceneConverter::apply_solver_data(solver->data(), psys, ob, vertCoords);
}
diff --git a/source/blender/hair/HAIR_capi.h b/source/blender/hair/HAIR_capi.h
index 96d2d45..d928b8f 100644
--- a/source/blender/hair/HAIR_capi.h
+++ b/source/blender/hair/HAIR_capi.h
@@ -60,7 +60,7 @@ void HAIR_solver_update_particle_externals(struct HAIR_Solver
*solver, struct Sc
void HAIR_solver_rebuild_rigidbodyworld(struct HAIR_Solver *solver, struct
rbDynamicsWorld *world);
void HAIR_solver_remove_from_rigidbodyworld(struct HAIR_Solver *solver, struct
rbDynamicsWorld *world);
/* get the final object space vertex data from the solver */
-void HAIR_solver_get_derived_verts(struct HAIR_Solver *solver, struct
ParticleSystem *psys, float (*vertCoords)[3]);
+void HAIR_solver_get_derived_verts(struct HAIR_Solver *solver, struct
ParticleSystem *psys, struct Object *ob, float (*vertCoords)[3]);
void HAIR_solver_step(struct HAIR_Solver *solver, float time, float timestep);
diff --git a/source/blender/hair/intern/HAIR_scene.cpp
b/source/blender/hair/intern/HAIR_scene.cpp
index 1e28213..475cc93 100644
--- a/source/blender/hair/intern/HAIR_scene.cpp
+++ b/source/blender/hair/intern/HAIR_scene.cpp
@@ -392,20 +392,26 @@ void SceneConverter::apply_solver_data(SolverData *data,
Scene *scene, Object *o
}
}
-void SceneConverter::apply_solver_data(SolverData *data, ParticleSystem *psys,
float (*vertCoords)[3])
+void SceneConverter::apply_solver_data(SolverData *data, ParticleSystem *psys,
Object *ob, float (*vertCoords)[3])
{
int i, k, pc = 0;
+ invert_m4_m4(ob->imat, ob->obmat);
+
for (i = 0; i < data->totcurves; i++) {
int part_pc = pc;
ParticleData *pa = psys->particles + i;
for (k = 0; k < pa->totkey; k++) {
copy_v3_v3(vertCoords[part_pc + i + k + 1],
(data->points + pc)->cur.co.data());
+
+ /* convert back to object space from world space */
+ mul_m4_v3(ob->imat, vertCoords[part_pc + i + k + 1]);
+
pc++;
}
- copy_v3_v3(vertCoords[part_pc + i], (data->points +
part_pc)->cur.co.data());
+ copy_v3_v3(vertCoords[part_pc + i], vertCoords[part_pc + i +
1]);
}
}
diff --git a/source/blender/hair/intern/HAIR_scene.h
b/source/blender/hair/intern/HAIR_scene.h
index 7a24dab..cb4f60e 100644
--- a/source/blender/hair/intern/HAIR_scene.h
+++ b/source/blender/hair/intern/HAIR_scene.h
@@ -47,7 +47,7 @@ struct SceneConverter {
static void update_solver_data_externals(SolverData *data, SolverForces
&force, Scene *scene, Object *ob, DerivedMesh *dm, ParticleSystem *hsys, float
time);
static void apply_solver_data(SolverData *data, Scene *scene, Object
*ob, HairSystem *hsys);
- static void apply_solver_data(SolverData *data, ParticleSystem *psys,
float (*vertCoords)[3]);
+ static void apply_solver_data(SolverData *data, ParticleSystem *psys,
Object *ob, float (*vertCoords)[3]);
static void sync_rigidbody_data(SolverData *data, const HairParams
¶ms);
};
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