Commit: 70a49423d9a44a86bd5c77ce8027097c56702b65
Author: Antony Riakiotakis
Date:   Wed Aug 27 16:09:24 2014 +0200
Branches: master
https://developer.blender.org/rB70a49423d9a44a86bd5c77ce8027097c56702b65

Do not add new images if material uses nodes, even for blender internal

===================================================================

M       source/blender/editors/sculpt_paint/paint_image_proj.c

===================================================================

diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c 
b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 0822cd4..14e1ec5 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -4836,7 +4836,7 @@ bool proj_paint_add_slot(bContext *C, Material *ma, 
wmOperator *op)
 
        if (ma) {
 
-               if (use_nodes) {
+               if (use_nodes || ma->use_nodes) {
                        /* not supported for now */
                }
                else {
@@ -4980,7 +4980,7 @@ static int 
texture_paint_delete_texture_paint_slot_exec(bContext *C, wmOperator
        
        ma = give_current_material(ob, ob->actcol);
        
-       if (!ma->texpaintslot)
+       if (!ma->texpaintslot || ma->use_nodes)
                return OPERATOR_CANCELLED;
        
        slot = ma->texpaintslot + ma->paint_active_slot;

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