Commit: 00acf4b816abf632602ff15e47309b07b1fa7cfc
Author: Thomas Dinges
Date:   Tue Sep 2 23:26:29 2014 +0200
Branches: master
https://developer.blender.org/rB00acf4b816abf632602ff15e47309b07b1fa7cfc

Cleanup: Use function call and delete obsolete comment.

===================================================================

M       intern/cycles/kernel/svm/svm_convert.h
M       intern/cycles/util/util_math.h

===================================================================

diff --git a/intern/cycles/kernel/svm/svm_convert.h 
b/intern/cycles/kernel/svm/svm_convert.h
index 2503912..b221e07 100644
--- a/intern/cycles/kernel/svm/svm_convert.h
+++ b/intern/cycles/kernel/svm/svm_convert.h
@@ -45,13 +45,13 @@ ccl_device void svm_node_convert(ShaderData *sd, float 
*stack, uint type, uint f
                }
                case NODE_CONVERT_VF: {
                        float3 f = stack_load_float3(stack, from);
-                       float g = (f.x + f.y + f.z)*(1.0f/3.0f);
+                       float g = average(f);
                        stack_store_float(stack, to, g);
                        break;
                }
                case NODE_CONVERT_VI: {
                        float3 f = stack_load_float3(stack, from);
-                       int i = (int)((f.x + f.y + f.z)*(1.0f/3.0f));
+                       int i = (int)average(f);
                        stack_store_int(stack, to, i);
                        break;
                }
diff --git a/intern/cycles/util/util_math.h b/intern/cycles/util/util_math.h
index 4ccb5f3..1cd8883 100644
--- a/intern/cycles/util/util_math.h
+++ b/intern/cycles/util/util_math.h
@@ -842,7 +842,6 @@ ccl_device_inline float4 max(float4 a, float4 b)
 ccl_device_inline float4 select(const int4& mask, const float4& a, const 
float4& b)
 {
 #ifdef __KERNEL_SSE__
-       /* blendv is sse4, and apparently broken on vs2008 */
        return _mm_or_ps(_mm_and_ps(_mm_cvtepi32_ps(mask), a), 
_mm_andnot_ps(_mm_cvtepi32_ps(mask), b)); /* todo: avoid cvt */
 #else
        return make_float4((mask.x)? a.x: b.x, (mask.y)? a.y: b.y, (mask.z)? 
a.z: b.z, (mask.w)? a.w: b.w);

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