Commit: d2ece0d29b981f103efaac34c2cf3f68831f5f9a
Author: Lukas Tönne
Date:   Thu Sep 4 15:06:15 2014 +0200
Branches: hair_immediate_fixes
https://developer.blender.org/rBd2ece0d29b981f103efaac34c2cf3f68831f5f9a

Disabled collision culling on the inside of the collider faces for now,
this seems to remove too many contact points somehow ...

===================================================================

M       source/blender/blenkernel/intern/collision.c

===================================================================

diff --git a/source/blender/blenkernel/intern/collision.c 
b/source/blender/blenkernel/intern/collision.c
index c02f9dc..a8fea64 100644
--- a/source/blender/blenkernel/intern/collision.c
+++ b/source/blender/blenkernel/intern/collision.c
@@ -1228,7 +1228,8 @@ static CollPair *cloth_point_collpair(float p1[3], float 
p2[3], MVert *mverts, i
        distance1 = dot_v3v3(v1p1, facenor);
        sub_v3_v3v3(v1p2, p2, co1);
        distance2 = dot_v3v3(v1p2, facenor);
-       if (distance2 > epsilon || (distance1 < 0.0f && distance2 < 0.0f))
+//     if (distance2 > epsilon || (distance1 < 0.0f && distance2 < 0.0f))
+       if (distance2 > epsilon)
                return collpair;
        
        collpair->face1 = index_cloth; /* XXX actually not a face, but 
equivalent index for point */

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