Commit: 91006d5a7a77f3bfac56993e81916ead052ca828
Author: Antony Riakiotakis
Date:   Fri Sep 5 15:46:10 2014 +0200
Branches: master
https://developer.blender.org/rB91006d5a7a77f3bfac56993e81916ead052ca828

Fix T41723, different tints in texture painting.

Blend brush color with texture before converting to srgb

===================================================================

M       source/blender/editors/sculpt_paint/paint_image_2d.c

===================================================================

diff --git a/source/blender/editors/sculpt_paint/paint_image_2d.c 
b/source/blender/editors/sculpt_paint/paint_image_2d.c
index 5607dce..165888b 100644
--- a/source/blender/editors/sculpt_paint/paint_image_2d.c
+++ b/source/blender/editors/sculpt_paint/paint_image_2d.c
@@ -411,11 +411,11 @@ static ImBuf *brush_painter_imbuf_new(BrushPainter 
*painter, int size, float pre
                        if (is_texbrush) {
                                brush_imbuf_tex_co(&tex_mapping, x, y, texco);
                                BKE_brush_sample_tex_3D(scene, brush, texco, 
rgba, thread, pool);
+                               mul_v3_v3(rgba, brush_rgb);
                                /* TODO(sergey): Support texture paint color 
space. */
                                if (!use_float) {
                                        
IMB_colormanagement_scene_linear_to_display_v3(rgba, display);
                                }
-                               mul_v3_v3(rgba, brush_rgb);
                        }
                        else {
                                copy_v3_v3(rgba, brush_rgb);
@@ -485,11 +485,11 @@ static void brush_painter_imbuf_update(BrushPainter 
*painter, ImBuf *oldtexibuf,
                                if (is_texbrush) {
                                        brush_imbuf_tex_co(&tex_mapping, x, y, 
texco);
                                        BKE_brush_sample_tex_3D(scene, brush, 
texco, rgba, thread, pool);
+                                       mul_v3_v3(rgba, brush_rgb);
                                        /* TODO(sergey): Support texture paint 
color space. */
                                        if (!use_float) {
                                                
IMB_colormanagement_scene_linear_to_display_v3(rgba, display);
                                        }
-                                       mul_v3_v3(rgba, brush_rgb);
                                }
                                else {
                                        copy_v3_v3(rgba, brush_rgb);

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