Commit: 4535a9d92637039930d4715004c99f66ba511cce
Author: Lukas Tönne
Date: Fri Sep 5 13:02:20 2014 +0200
Branches: hair_immediate_fixes
https://developer.blender.org/rB4535a9d92637039930d4715004c99f66ba511cce
To make gravity a true force vector, multiply by the mass.
===================================================================
M source/blender/blenkernel/intern/implicit_eigen.cpp
===================================================================
diff --git a/source/blender/blenkernel/intern/implicit_eigen.cpp
b/source/blender/blenkernel/intern/implicit_eigen.cpp
index 9bf31a3..19f7934 100644
--- a/source/blender/blenkernel/intern/implicit_eigen.cpp
+++ b/source/blender/blenkernel/intern/implicit_eigen.cpp
@@ -189,6 +189,7 @@ static void cloth_calc_force(ClothModifierData *clmd,
lVector &F, lMatrix &dFdX,
{
Cloth *cloth = clmd->clothObject;
unsigned int numverts = cloth->numverts;
+ ClothVertex *verts = cloth->verts;
float spring_air = clmd->sim_parms->Cvi * 0.01f; /* viscosity of
air scaled in percent */
float gravity[3] = {0,0,0};
// lVector diagonal(3*numverts);
@@ -205,13 +206,15 @@ static void cloth_calc_force(ClothModifierData *clmd,
lVector &F, lMatrix &dFdX,
/* global acceleration (gravitation) */
if (clmd->scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY) {
/* scale gravity force
- * XXX this factor looks totally arbitrary ... what is this?
lukas_t
+ * XXX 0.001 factor looks totally arbitrary ... what is this?
lukas_t
*/
mul_v3_v3fl(gravity, clmd->scene->physics_settings.gravity,
0.001f * clmd->sim_parms->effector_weights->global_gravity);
}
+ /* initialize force with gravity */
for (int i = 0; i < numverts; ++i) {
- copy_v3_v3(lVector_v3(F, i), gravity);
+ /* gravitational mass same as inertial mass */
+ mul_v3_v3(lVector_v3(F, i), gravity, verts[i].mass);
}
#if 0
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