Commit: aa8d25bf09c7ef952688eee51896fa3c4a02c989
Author: Thomas Dinges
Date:   Sun Sep 7 18:28:59 2014 +0200
Branches: master
https://developer.blender.org/rBaa8d25bf09c7ef952688eee51896fa3c4a02c989

Cycles / OSL: Add a conductive fresnel shader template.

This adds a fresnel conductive OSL preset to the Text Editor. Based on a patch 
by Lukas Stockner.
Differential revision: https://developer.blender.org/D145

See the differential for details.

===================================================================

M       intern/cycles/kernel/closure/bsdf_util.h
M       intern/cycles/kernel/shaders/node_fresnel.h
A       release/scripts/templates_osl/fresnel_conductive.osl

===================================================================

diff --git a/intern/cycles/kernel/closure/bsdf_util.h 
b/intern/cycles/kernel/closure/bsdf_util.h
index b3dcb9d..6851dca 100644
--- a/intern/cycles/kernel/closure/bsdf_util.h
+++ b/intern/cycles/kernel/closure/bsdf_util.h
@@ -111,14 +111,16 @@ ccl_device float fresnel_dielectric_cos(float cosi, float 
eta)
        return 1.0f; // TIR(no refracted component)
 }
 
-ccl_device float fresnel_conductor(float cosi, float eta, float k)
+ccl_device float3 fresnel_conductor(float cosi, const float3 eta, const float3 
k)
 {
-       float tmp_f = eta * eta + k * k;
-       float tmp = tmp_f * cosi * cosi;
-       float Rparl2 = (tmp - (2.0f * eta * cosi) + 1)/
-                      (tmp + (2.0f * eta * cosi) + 1);
-       float Rperp2 = (tmp_f - (2.0f * eta * cosi) + cosi * cosi)/
-                      (tmp_f + (2.0f * eta * cosi) + cosi * cosi);
+       float3 cosi2 = make_float3(cosi*cosi);
+       float3 one = make_float3(1.0f, 1.0f, 1.0f);
+       float3 tmp_f = eta * eta + k * k;
+       float3 tmp = tmp_f * cosi2;
+       float3 Rparl2 = (tmp - (2.0f * eta * cosi) + one) /
+                                       (tmp + (2.0f * eta * cosi) + one);
+       float3 Rperp2 = (tmp_f - (2.0f * eta * cosi) + cosi2) /
+                                       (tmp_f + (2.0f * eta * cosi) + cosi2);
        return(Rparl2 + Rperp2) * 0.5f;
 }
 
diff --git a/intern/cycles/kernel/shaders/node_fresnel.h 
b/intern/cycles/kernel/shaders/node_fresnel.h
index 447a842..9f10ba8 100644
--- a/intern/cycles/kernel/shaders/node_fresnel.h
+++ b/intern/cycles/kernel/shaders/node_fresnel.h
@@ -34,3 +34,16 @@ float fresnel_dielectric_cos(float cosi, float eta)
        return result;
 }
 
+color fresnel_conductor(float cosi, color eta, color k)
+{
+       color cosi2 = color(cosi*cosi);
+       color one = color(1, 1, 1);
+       color tmp_f = eta * eta + k * k;
+       color tmp = tmp_f * cosi2;
+       color Rparl2 = (tmp - (2.0 * eta * cosi) + one) /
+                                       (tmp + (2.0 * eta * cosi) + one);
+       color Rperp2 = (tmp_f - (2.0 * eta * cosi) + cosi2) /
+                                       (tmp_f + (2.0 * eta * cosi) + cosi2);
+       return (Rparl2 + Rperp2) * 0.5;
+}
+
diff --git a/release/scripts/templates_osl/fresnel_conductive.osl 
b/release/scripts/templates_osl/fresnel_conductive.osl
new file mode 100644
index 0000000..c197656
--- /dev/null
+++ b/release/scripts/templates_osl/fresnel_conductive.osl
@@ -0,0 +1,38 @@
+/*
+ * Copyright 2011-2014 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License
+ */
+
+color fresnel_conductor(float cosi, color eta, color k)
+{
+       color cosi2 = color(cosi*cosi);
+       color one = color(1, 1, 1);
+       color tmp_f = eta * eta + k * k;
+       color tmp = tmp_f * cosi2;
+       color Rparl2 = (tmp - (2.0 * eta * cosi) + one) /
+                                       (tmp + (2.0 * eta * cosi) + one);
+       color Rperp2 = (tmp_f - (2.0 * eta * cosi) + cosi2) /
+                                       (tmp_f + (2.0 * eta * cosi) + cosi2);
+       return (Rparl2 + Rperp2) * 0.5;
+}
+
+shader node_fresnel_conductive(
+       color n = color(0.084136, 0.410708, 1.472421),
+       color k = color(4.018579, 2.363371, 1.607574),
+       normal Normal = N,
+       output color Color = color(0.8, 0.8, 0.8))
+{
+       float cosi = dot(I, Normal);
+       Color = fresnel_conductor(cosi, n, k);
+}

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